DIPLOMA IN BUILDING DESIGN AND ANIMATION - DBA
Duration : 6 Months / 216 Hours
OBJECTIVE
A spectacular designing & animation course embedded in building design. Enthralling beautiful buildings simply animated through soft touch fingers.
COURSE DURATION:
6 Months / 216 Hours
COURSE OUTLINE
- Computer Basics- About hardware and software.Application software and System software. Windows Basics, Files & Folders
- Getting Started with AutoCAD- Interface (Application Menu, Drawing Area, Quick Access, Toolbar, Crosshairs, Info Center, Command Window, Title Bar, Status bar and Ribbon) AutoCAD’s Cartesian Workspace.Opening an Existing Drawing File.Viewing Your Work.Saving Your Work.
- Basic Geometric Shapes- Point, Point style, Line (draw using ORTHO Mode), Circle (center radius and center diameter), Erase, Undo, and Redo. Function Keys View Command- Regen, Pan, Zoom
- Selection Methods- Single, Window, Crossing, All
- Data Entry Methods-Cartition& Polar (Absolute, Relative)
- Use of OSNAP- End, Mid, Center, Intersection and near .OSNAP override (using Shft+Right click) Setting Up Of Drafting Settings
- Direct Entry Method- Polar Tracking, Object Snap Tracking Temporary Tracking
- Concepts of Text, dimension, hatch
- Circle (All options)
- Fillet, Trim, Offset, Break, Join
- Dynamic Input – Pointer Input
- Copy, Move
- Units- Imperial (English)/Metric Opening. Setting Limits
- Extend, Rotate, Scale, Chamfer
- Concept of Layers and properties – Color, Off, Freeze, Lock
- Assigning Object Properties through Layer, Linetype, Lineweight, LTScale Properties Dialog Box, Grip Editing, Qselect, Match Prop Draw Commands- Polyline, Arc, Polygon, Ellipse, Donut
- Mirror, Array, Fill, Mirror text
- Polyline (other options), Rectangle, Spline
- Pedit (Join only), Explode, and Stretch
- Isometric drawing (Drafting Settings for isometric drawing) (Practice minimum 3 Days)
- Creation of Blocks, Inserting Blocks
- Using Divide, Measure
- Building designing concepts, Creating top, front, side and sectional views of residential and commercial buildings.
- AutoCAD Design Center, Creating Block Library
- Advanced Text Objects- Annotation Scale Overview, Working with Annotative Styles, Viewing. Annotative Objects at Different Scales, Annotation Scale and Model Space, Modifying Annotative Objects at Different Scales, Using Fields
- Creating Text Using Dtext and MText Command, Text Styles Attributes
- Inquiry Commands- ID, DIST, List and Area
- Hatch, Gap, Gradient Hatch
- Creating Table (essentials), Adding Dimensions, Editing Dimensions, Use of Dimension Style, Fixed Length Extension, QDim, Dimension Updating & Overriding
- Working with External reference- Attaching DWG files, Attach and Overlay methods
- External References- Attaching External References, Modifying External References, XRef Specific Information
- Parametric Drawing- Working with Constraints, Geometric Constraints, Dimensional Constraints
- Why use 3D?
- Types of 3D Models, Introduction to the 3D Modeling Workspace, 3D Ribbon Panels
- Introduction to 3D- Types of 3D Models, Navigating and Displaying 3D Models, Orbiting Your 3D Model, Changing the Model Display, Setting Viewport Display
- View and Visual style- About Visual Styles, Using the Visual Styles Manager, Using the Visual Styles Control Panel, Exporting Visual Styles
- Shaded and Hidden Views, Creating Views from Flat shots and Section planes
- Creating Solid Primitives- About Solid Primitive, Creating a Solid Box, Creating a Solid Sphere, Creating a Solid Cylinder, Creating a Solid Cone, Creating a Solid Wedge, Creating a Solid Torus, Creating a Solid Pyramid
- Creating Models from 2D Profiles- Create Models from 2D Profiles, Creating a ModelUsing the Planar Surface, Polysolid
- Creating a Model Using the Extrude Command, Presspull, Revolve, Sweep, Loft
- Creating Composite Solids- About Composite Solids, Union, Subtract, Intersect, Interference Working in 3D- About the Cartesian coordinate system, changing the UCS Icon Display, Changing the Coordinate System Dynamically
- Editing Models
- Adding Detail to Your Solid Models- Filleting Solid Models, Chamfering Solid Models, Slicing a Solid Model, Shell
- Converting Objects- About Converting 2D Objects to Solids or Surfaces, Converting to Surfaces, Converting to Solids, Thickening Surfaces into Solids, Thickening Surfaces to Solids
- Editing Solid Models- Extruding Faces, Moving Faces, Offsetting Faces, Deleting Faces, Rotating Faces, Tapering Faces, Creating a Shell, Imprinting Edges, Separating Solids
- Extracting Geometry from Solid Models- Copying Faces, Copying Edges, Extracting All Model Edges, Exploding 3D Models
- Changing the Model Position- Moving in 3D, Aligning in 3D, Rotating in 3D Duplicating the Model- Mirroring in 3D, Arraying in 3D
- Concepts of Lights
- Concepts of Materials
- Rendering concepts
- Quick Properties
- CAD Standards- CAD Standards Concepts, Creating a Standards File, Configuring Standards, Plug-ins, CAD Standards Status Bar Icon, Notes, Checking Standards, CAD Standards Settings Printing & Plotting, Introduction to Layout
- Introduction to Photoshop and image editing
- Exploring the Adobe® Photoshop® CS5 Environment
- Explore the Photoshop Interface
- Customize the Workspace
- Creating a New Image
- Understanding Resolution and Pixels
- Understanding Color Modes
- Importance of CMYK in Printing
- Viewing of Image
- Zooming and Scrolling Images
- Print Size and Actual Pixels
- Different types of Screen Modes
- Working with Rulers and Guides
- Opening Images
- Working with Adobe Bridge
- Compositing Images
- Working with Selections
- Tools
- Color Range
- Adding Subtracting, Intersecting Selections
- Modifying Selections
- Transforming Selections
- Moving Selected Pixels using Move tool
- Concept of Layers
- Transforming Layers
- Arranging Layers
- Setting Transparency of Layers
- Selecting Multiple Layers
- Locking and Hiding Layers
- Creating a Blank Layer
- Deleting Layers
- Saving Images
- Different Types of File Format – PSD, JPEG, PNG, TIFF, GIF
- Cropping an Image
- Painting in Photoshop
- Using Color/Swatch Palettes, Color Picker and Eyedropper
- Brush, Pencil, Erasers, Pattern Stamp
- Setting Transparency for Painting Tools
- Creating Brushes and Patterns (By Defining Pattern and by Pattern Maker)
- Working with Libraries
- Adjusting brush’s properties with Brush Palette
- Changing the color images by using Color Replacing Tool
- Filling Color
- Solid Color
- Working with Gradient
- Gradient Library
- Creating and Editing Gradient
- Transparency
- Retouching in Photoshop
- Working with Clone Stamp, Healing Brush, Spot Healing Brush, Patch Tool
- Removing Red Eye from an Image
- Color Correcting tools
- Blurring, Sharpening and Smudging an Image
- Using Smudge tool as a Painting tool
- Working with History Brush and History Palette
- History Brush and Art History
- Setting Source for History Brush
- Creating new Snapshots
- Adding Text
- Differences between Type Tools and Type Mask Tools
- About Point Text and Paragraph Text
- Formatting Text and Paragraph
- Creating Warped Text
- Working with Vector Shapes
- Differentiating Vector and Raster Objects
- Using Shape Tools
- Creating User Defined Vector Objects Using Pen Tool
- Parts of a Vector Object
- Anchor Point
- Path
- Bezier Curve
- Working with Path Palette
- Converting and Text into Path
- Applying Styles to Layers
- Using Style Presets
- Creating and Saving New Styles
- Creating Layer Groups
- Applying Effects to Images
- Blurring, Sharpening Images
- Reducing Noise
- Distorting Images
- Artistic and Painting Effects
- Understanding Other Filters
- Working with additional Plug-ins
- Adjusting the Color Tone of the Image
- Changing the Mode of Image
- Understanding the terms Shadows, Highlight, Midtones, Hue, Saturation, Exposure,
- Working with Adjustment Layers
- Working with Masking
- Editing in Quick Mask Mode
- Understanding Layer Mask and Vector Mask
- Understanding Clipping Mask and Clipping Path
- Working with Channels
- Resizing and Rotating Images
- Changing Images Size, Canvas Size
- Understanding Re sampling
- Automating Tasks with Actions and Batch
- Other Automation Tasks
- Creating Contact Sheet
- Creating Panorama with Photo merge
- Creating a Web Photo Gallery
- Scanning Images
- Creating Registration Marks and Crop Marks
- Fine Tuning Photoshop Using Preferences
- Understanding Scratch Disk
Theory
- Introduction to 3ds max
- Uses in various engineering sectors
- Features in the software interface
- Four ports and configuration
- Animation options – time line & time slider
- Unit setup
Exercise-
- Application of objects like standard primitive
- Modeling of a small hut in a garden
Theory
- Application of tools in main tool bar
- Link, unlink, selection tools, operating tools, mirror & snaps
- Software interface
- Navigation panel, tab panel, media panel, grid and snap set up
Exercise
- Creating wall by using box parameters
- Crating some architectural features like arc entrances and Front elevations by cloning
Theory
- Application of tools from main tool bar
- Selection sets, align, layers, render, material editor Interface for command panel
- Create, modify, hierarchy, object categories
- Tools- array, mirror
Exercise
- Creating various kinds of stair case by using standard primitives exe – l- type, C- Type, radial, flat, hexagonal & octagonal
Theory
- Extended primitives,
- Group menu, p q r axis, coordinates, family parameters and modeling hedra, torous nut, chamfer box, chamfer cylinder etc.
- Modeling of interior object like sofa, tables, beeds, cupboards
Exercise
- Creating a bed and sofa set with dining tables and chairs.
Theory
- Parameters modifier
- Bend, taper, twist, shell, slice, wave, noise, etc.
- Appling parametric modifiers with shell modifiers
- Limit effects gizmo center
Exercise
- Creating some architecture objects like sunshade, block
- Front projections arcs by using parametric modifiers
Theory
- Geometrical 3d object with parameters
- Door
- Windows
- Wall
- Railing
- Stairs
- Foliages and site improvement
- Creating one interior by using default geometrical 3d object
- Parameters deforms extended and standard primitives
- Concepts of 2d shapes, line spline difference between editable
- Spline and default shapes brief visualization on arc, rec, ngon,
- Circle, ellipse, helix, text, stares
- Extrude lathe, loft, Boolean
- Sub – parameters of line 1. Vertex 2. Segments 3. Spline
Exercise
- Creating some shapes like- (star, move mark, rotate mark)
- Extruding some editable splines
- Creating 360” circular 3d objects by lathe command
- Creating single & multiple Boolean
- (subtraction of doors &windows from walls)
- Creating single & multiple loft
- (modeling of an architectural pillar by using loft)
- Using editable spline
- Attach & cross section
- Editing lines by expiring vertex, segments, splines
- Modeling concepts of bevel profile
- Vertex parameters –
- (fillet, chamfer, fuse, weld, connect, insert, etc.)
- Segment parameters (insert, break, divide, hide,unhide, etc.)
- Spline parameters (trim, extend, outline etc.)
Exercise
- Creating models of realing, door, frames , windows , cupboards of a pillar
Theory
- Creating subtraction & 3d objects from 2d line s & shapes
- Aplly mirror any align attach commands on 2d lines changing and converting to 3d
- Editable spline copies of segment and line
Exercise
- Creating one interior of a kitchen with kitchen cabinets flooring and shutters.
Theory
- Relation with auto cad and line drawing
- Importing 2d plans and 3d blocks from AutoCAD
- Exporting 3d max files to other extension
- How to draw plan in auto cad for 3ds max reference
Exercise
- Importing one plan from AutoCAD and creating walls and
- Sulestraction of doors windows ventilators slabs designing in 3ds max
Theory
- Editable patch and editable nurms patch parameters and modeling tools nurms
- Modifiers and parameter modify tools
- Mesh smooth and interaction
- Creating a flower and lives by using editable patch
- Creating curtains and wardrobes by using editable nurms
Theory
- Editable poly and low polygon modify
- Convert 3d objects to editable poly
- Working with vertex edge polygon and elements adding and
- Subscripting with modifiers quick slice cut bevel inset outline extended scaling
- Roaion movement of scale parameters and modeling
Exercise
- Creating one architectural pillar and some falls projection from a 3d objects
- Introduction to material textures and maps concepts of texturing and adding
- Material
- Introduction to material editor
- Mapping material slots adding subtracting maps
- Color concepts texturing with bitmap files
- Application of materials on the objects
- Creating colorized material textures for objects
Theory
- Apply material on surfaces
- Uvw mapping tiling
- Diffuse mapping and creating new tercouse
- Bitmap material creating mirror and glosyness
- Multi material editing maps
- Appling different materials on one surface
- Creating reflection on objects
- Creating tiling ranginess on objects
Theory
- Architectural maps
- Shellac maps
- Raytral maps
- Materials object maps
- Blend materials
- Composite materials
- Uvw mapping
- Tiling
- Browing jpeg files as materials
- Creating and editing material by using all concepts of mapping
- Texting one interior and one exterior
- Introduction to lights
- Universal concepts & 3ds max representation
- Sun study & positioning lights
- Main & subordinate lights
- Types of lights
- Omni
- Spot
- Directional
Exercise
- Creating lights in view ports
- Observing the categories and parameters of lights
- Appling lights with some objects
- Light parameters – restricting lights
- General parameters (conversion of lights)
- Intensity and color attenuation
- Shadow parameters
- Atmospheric effects
- Far and near attenution
Exercise
- Appling lights in an interior and creating shadows
- Creating lights in cones,
- Bed lights, falls lights, table lamps
- Application of lights in interiors
- Creating and Appling lights on exteriors
- Creating multiple lights in interiors
- Appling lights in side wall corners
- Getting preview
- Brief application of lights in interiors and exterior
- Creating previews with lights
- Introduction to camera
- Application and utilities of camera
- Brief discussion on camera concepts and getting previews
- Types of camera 1. Free camera 2. Target camera
- Parameters for cameras (lenses and coverage)
- Getting previews by camera
- Creating still images from a camera
- Application in interior and exterior
Theory
- Animating camera
- Path camera by motion panel
- Time configuration and frame rates
- Animating the position, rotation, and path of camera
- Appling camera view ports for preview
- Path constant
- Animating one camera one path
- Getting preview from a camera in an interior
- And exterior
- Concepts of walk through
- Frame rate and time configuration for walk through
- Sexualizing animation in a human tendency
- Rising and droppings camera on stair cases and exterior elevations.
- Getting views for top, left, bottom, and right ports.
Exercises
- Creating one walk through with certain frames
- Preview the walk through.
- Concepts of rendering
- Scan line rendered
- Properties
- Frame range
- Files
- File size resolution.
- Port selection.
- Rendering from different views
- Environments and back grounds.
- Active view port settings.
- Creating still images (jpeg, bmp). Movies- (avi, mpeg)
Exercises
- Producing still images and movies in frame length
- Timing of the file, angles, of the camera
- Creating walk through files in AVI format
- Basics of animations
- Frame to frame animation
- Parametric animations
- Morphing and object animation
- Noise
- Animating doors, openings at entrance of camera
- Animating curtain and wardrobe in interior
- Creating water bodies (swimming pool)
- Animating water
- Introduction to view post effects
- Video post application and object id.
- Add scene event
- Add image filter event
- Add image output event
- Saving video post effect in various formats
- Executing sequences
- Saving files
Exercise
- Creating glows on objects by applying video post effects
- Creating contrast, highlights, glow on objects
Theory
- Getting start with projects
- Estimating the projects
- Site improvement with elevations
- Creating architectural point of view
- Planning of interior of files
- Planning of exterior files
- Creating a project on interior
- Walk through
- Exterior elevations
- Presentation of the projects
- Concepts of V Ray
- Change rendering Method
- Assign Render
- Concepts of Mapping
- Using HDR images
- mat file
- V Ray Light material
- V Ray material
- Concepts of Lighting
- Point of lighting
- V Ray light
- V Ray Sun
- Rendering method
- Set V Ray Environment
- V Ray Color Mapping
- Introduction to post production
- Concepts of editing & Compositing
- Linear & Linear editing
- Editing tools & software
- Editing software
- Rough cutting
- Rhythmic editing
- Speed, duration & Timing
- File formats
- Tools & Menu
- Crop, Slide, Roll
- Creation of cutlist
- Video effects
- Video transitions
- Working with audio
- Exporting the video
- Concepts of effects
- Plug-ins
- Working with images
- Tilter
- Scroll & Crawl
- Working with animations
- Keying & other compositing methods
- How to work in film industry
- Difference between old and new movies
- Techniques used in old & new movies
1 CERTIFICATE
- ★ DBA(G-TEC Certificate)
WhatsApp
Facebook
Email
Fill enquiry form
You can also fill out our enquiry form and we will call you back.