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DIPLOMA IN BUILDING DESIGN AND ANIMATION - DBA

Duration : 6 Months / 216 Hours

OBJECTIVE

A spectacular designing & animation course embedded in building design. Enthralling beautiful buildings simply animated through soft touch fingers.

COURSE DURATION:

6 Months / 216 Hours

COURSE OUTLINE

  • Computer Basics- About hardware and software.Application software and System software. Windows Basics, Files & Folders
  • Getting Started with AutoCAD- Interface (Application Menu, Drawing Area, Quick Access, Toolbar, Crosshairs, Info Center, Command Window, Title Bar, Status bar and Ribbon) AutoCAD’s Cartesian Workspace.Opening an Existing Drawing File.Viewing Your Work.Saving Your Work.
  • Basic Geometric Shapes- Point, Point style, Line (draw using ORTHO Mode), Circle (center radius and center diameter), Erase, Undo, and Redo. Function Keys View Command- Regen, Pan, Zoom
  • Selection Methods- Single, Window, Crossing, All
  • Data Entry Methods-Cartition& Polar (Absolute, Relative)
  • Use of OSNAP- End, Mid, Center, Intersection and near .OSNAP override (using Shft+Right click) Setting Up Of Drafting Settings
  • Direct Entry Method- Polar Tracking, Object Snap Tracking Temporary Tracking
  • Concepts of Text, dimension, hatch
  • Circle (All options)
  • Fillet, Trim, Offset, Break, Join
  • Dynamic Input – Pointer Input
  • Copy, Move
  • Units- Imperial (English)/Metric Opening. Setting Limits
  • Extend, Rotate, Scale, Chamfer
  • Concept of Layers and properties – Color, Off, Freeze, Lock
  • Assigning Object Properties through Layer, Linetype, Lineweight, LTScale Properties Dialog Box, Grip Editing, Qselect, Match Prop Draw Commands- Polyline, Arc, Polygon, Ellipse, Donut
  • Mirror, Array, Fill, Mirror text
  • Polyline (other options), Rectangle, Spline
  • Pedit (Join only), Explode, and Stretch
  • Isometric drawing (Drafting Settings for isometric drawing) (Practice minimum 3 Days)
  • Creation of Blocks, Inserting Blocks
  • Using Divide, Measure
  • Building designing concepts, Creating top, front, side and sectional views of residential and commercial buildings.
  • AutoCAD Design Center, Creating Block Library
  • Advanced Text Objects- Annotation Scale Overview, Working with Annotative Styles, Viewing. Annotative Objects at Different Scales, Annotation Scale and Model Space, Modifying Annotative Objects at Different Scales, Using Fields
  • Creating Text Using Dtext and MText Command, Text Styles Attributes
  • Inquiry Commands- ID, DIST, List and Area
  • Hatch, Gap, Gradient Hatch
  • Creating Table (essentials), Adding Dimensions, Editing Dimensions, Use of Dimension Style, Fixed Length Extension, QDim, Dimension Updating & Overriding
  • Working with External reference- Attaching DWG files, Attach and Overlay methods
  • External References- Attaching External References, Modifying External References, XRef Specific Information
  • Parametric Drawing- Working with Constraints, Geometric Constraints, Dimensional Constraints
  • Why use 3D?
  • Types of 3D Models, Introduction to the 3D Modeling Workspace, 3D Ribbon Panels
  • Introduction to 3D- Types of 3D Models, Navigating and Displaying 3D Models, Orbiting Your 3D Model, Changing the Model Display, Setting Viewport Display
  • View and Visual style- About Visual Styles, Using the Visual Styles Manager, Using the Visual Styles Control Panel, Exporting Visual Styles
  • Shaded and Hidden Views, Creating Views from Flat shots and Section planes
  • Creating Solid Primitives- About Solid Primitive, Creating a Solid Box, Creating a Solid Sphere, Creating a Solid Cylinder, Creating a Solid Cone, Creating a Solid Wedge, Creating a Solid Torus, Creating a Solid Pyramid
  • Creating Models from 2D Profiles- Create Models from 2D Profiles, Creating a ModelUsing the Planar Surface, Polysolid
  • Creating a Model Using the Extrude Command, Presspull, Revolve, Sweep, Loft
  • Creating Composite Solids- About Composite Solids, Union, Subtract, Intersect, Interference Working in 3D- About the Cartesian coordinate system, changing the UCS Icon Display, Changing the Coordinate System Dynamically
  • Editing Models
  • Adding Detail to Your Solid Models- Filleting Solid Models, Chamfering Solid Models, Slicing a Solid Model, Shell
  • Converting Objects- About Converting 2D Objects to Solids or Surfaces, Converting to Surfaces, Converting to Solids, Thickening Surfaces into Solids, Thickening Surfaces to Solids
  • Editing Solid Models- Extruding Faces, Moving Faces, Offsetting Faces, Deleting Faces, Rotating Faces, Tapering Faces, Creating a Shell, Imprinting Edges, Separating Solids
  • Extracting Geometry from Solid Models- Copying Faces, Copying Edges, Extracting All Model Edges, Exploding 3D Models
  • Changing the Model Position- Moving in 3D, Aligning in 3D, Rotating in 3D Duplicating the Model- Mirroring in 3D, Arraying in 3D
  • Concepts of Lights
  • Concepts of Materials
  • Rendering concepts
  • Quick Properties
  • CAD Standards- CAD Standards Concepts, Creating a Standards File, Configuring Standards, Plug-ins, CAD Standards Status Bar Icon, Notes, Checking Standards, CAD Standards Settings Printing & Plotting, Introduction to Layout
  • Introduction to Photoshop and image editing
  • Exploring the Adobe® Photoshop® CS5 Environment
  • Explore the Photoshop Interface
  • Customize the Workspace
  • Creating a New Image
  • Understanding Resolution and Pixels
  • Understanding Color Modes
  • Importance of CMYK in Printing
  • Viewing of Image
  • Zooming and Scrolling Images
  • Print Size and Actual Pixels
  • Different types of Screen Modes
  • Working with Rulers and Guides
  • Opening Images
  • Working with Adobe Bridge
  • Compositing Images
  • Working with Selections
  • Tools
  • Color Range
  • Adding Subtracting, Intersecting Selections
  • Modifying Selections
  • Transforming Selections
  • Moving Selected Pixels using Move tool
  • Concept of Layers
  • Transforming Layers
  • Arranging Layers
  • Setting Transparency of Layers
  • Selecting Multiple Layers
  • Locking and Hiding Layers
  • Creating a Blank Layer
  • Deleting Layers
  • Saving Images
  • Different Types of File Format – PSD, JPEG, PNG, TIFF, GIF
  • Cropping an Image
  • Painting in Photoshop
  • Using Color/Swatch Palettes, Color Picker and Eyedropper
  • Brush, Pencil, Erasers, Pattern Stamp
  • Setting Transparency for Painting Tools
  • Creating Brushes and Patterns (By Defining Pattern and by Pattern Maker)
  • Working with Libraries
  • Adjusting brush’s properties with Brush Palette
  • Changing the color images by using Color Replacing Tool
  • Filling Color
  • Solid Color
  • Working with Gradient
  • Gradient Library
  • Creating and Editing Gradient
  • Transparency
  • Retouching in Photoshop
  • Working with Clone Stamp, Healing Brush, Spot Healing Brush, Patch Tool
  • Removing Red Eye from an Image
  • Color Correcting tools
  • Blurring, Sharpening and Smudging an Image
  • Using Smudge tool as a Painting tool
  • Working with History Brush and History Palette
  • History Brush and Art History
  • Setting Source for History Brush
  • Creating new Snapshots
  • Adding Text
  • Differences between Type Tools and Type Mask Tools
  • About Point Text and Paragraph Text
  • Formatting Text and Paragraph
  • Creating Warped Text
  • Working with Vector Shapes
  • Differentiating Vector and Raster Objects
  • Using Shape Tools
  • Creating User Defined Vector Objects Using Pen Tool
  • Parts of a Vector Object
  • Anchor Point
  • Path
  • Bezier Curve
  • Working with Path Palette
  • Converting and Text into Path
  • Applying Styles to Layers
  • Using Style Presets
  • Creating and Saving New Styles
  • Creating Layer Groups
  • Applying Effects to Images
  • Blurring, Sharpening Images
  • Reducing Noise
  • Distorting Images
  • Artistic and Painting Effects
  • Understanding Other Filters
  • Working with additional Plug-ins
  • Adjusting the Color Tone of the Image
  • Changing the Mode of Image
  • Understanding the terms Shadows, Highlight, Midtones, Hue, Saturation, Exposure,
  • Working with Adjustment Layers
  • Working with Masking
  • Editing in Quick Mask Mode
  • Understanding Layer Mask and Vector Mask
  • Understanding Clipping Mask and Clipping Path
  • Working with Channels
  • Resizing and Rotating Images
  • Changing Images Size, Canvas Size
  • Understanding Re sampling
  • Automating Tasks with Actions and Batch
  • Other Automation Tasks
  • Creating Contact Sheet
  • Creating Panorama with Photo merge
  • Creating a Web Photo Gallery
  • Scanning Images
  • Creating Registration Marks and Crop Marks
  • Fine Tuning Photoshop Using Preferences
  • Understanding Scratch Disk

Theory

  • Introduction to 3ds max
  • Uses in various engineering sectors
  • Features in the software interface
  • Four ports and configuration
  • Animation options – time line & time slider
  • Unit setup

Exercise-

  • Application of objects like standard primitive
  • Modeling of a small hut in a garden

Theory

  • Application of tools in main tool bar
  • Link, unlink, selection tools, operating tools, mirror & snaps
  • Software interface
  • Navigation panel, tab panel, media panel, grid and snap set up

Exercise

  • Creating wall by using box parameters
  • Crating some architectural features like arc entrances and Front elevations by cloning

Theory

  • Application of tools from main tool bar
  • Selection sets, align, layers, render, material editor Interface for command panel
  • Create, modify, hierarchy, object categories
  • Tools- array, mirror

Exercise

  • Creating various kinds of stair case by using standard primitives exe – l- type, C- Type, radial, flat, hexagonal & octagonal

Theory

  • Extended primitives,
  • Group menu, p q r axis, coordinates, family parameters and modeling hedra, torous nut, chamfer box, chamfer cylinder etc.
  • Modeling of interior object like sofa, tables, beeds, cupboards

Exercise

  • Creating a bed and sofa set with dining tables and chairs.

Theory

  • Parameters modifier
  • Bend, taper, twist, shell, slice, wave, noise, etc.
  • Appling parametric modifiers with shell modifiers
  • Limit effects gizmo center

Exercise

  • Creating some architecture objects like sunshade, block
  • Front projections arcs by using parametric modifiers

Theory

  • Geometrical 3d object with parameters
  • Door
  • Windows
  • Wall
  • Railing
  • Stairs
  • Foliages and site improvement
  • Creating one interior by using default geometrical 3d object
  • Parameters deforms extended and standard primitives
  • Concepts of 2d shapes, line spline difference between editable
  • Spline and default shapes brief visualization on arc, rec, ngon,
  • Circle, ellipse, helix, text, stares
  • Extrude lathe, loft, Boolean
  • Sub – parameters of line 1. Vertex 2. Segments 3. Spline

Exercise

  • Creating some shapes like- (star, move mark, rotate mark)
  • Extruding some editable splines
  • Creating 360” circular 3d objects by lathe command
  • Creating single & multiple Boolean
  • (subtraction of doors &windows from walls)
  • Creating single & multiple loft
  • (modeling of an architectural pillar by using loft)
  • Using editable spline
  • Attach & cross section
  • Editing lines by expiring vertex, segments, splines
  • Modeling concepts of bevel profile
  • Vertex parameters –
  • (fillet, chamfer, fuse, weld, connect, insert, etc.)
  • Segment parameters (insert, break, divide, hide,unhide, etc.)
  • Spline parameters (trim, extend, outline etc.)

Exercise

  • Creating models of realing, door, frames , windows , cupboards of a pillar

Theory

  • Creating subtraction & 3d objects from 2d line s & shapes
  • Aplly mirror any align attach commands on 2d lines changing and converting to 3d
  • Editable spline copies of segment and line

Exercise

  • Creating one interior of a kitchen with kitchen cabinets flooring and shutters.

Theory

  • Relation with auto cad and line drawing
  • Importing 2d plans and 3d blocks from AutoCAD
  • Exporting 3d max files to other extension
  • How to draw plan in auto cad for 3ds max reference

Exercise

  • Importing one plan from AutoCAD and creating walls and
  • Sulestraction of doors windows ventilators slabs designing in 3ds max

Theory

  • Editable patch and editable nurms patch parameters and modeling tools nurms
  • Modifiers and parameter modify tools
  • Mesh smooth and interaction
  • Creating a flower and lives by using editable patch
  • Creating curtains and wardrobes by using editable nurms

Theory

  • Editable poly and low polygon modify
  • Convert 3d objects to editable poly
  • Working with vertex edge polygon and elements adding and
  • Subscripting with modifiers quick slice cut bevel inset outline extended scaling
  • Roaion movement of scale parameters and modeling

Exercise

  • Creating one architectural pillar and some falls projection from a 3d objects
  • Introduction to material textures and maps concepts of texturing and adding
  • Material
  • Introduction to material editor
  • Mapping material slots adding subtracting maps
  • Color concepts texturing with bitmap files
  • Application of materials on the objects
  • Creating colorized material textures for objects

Theory

  • Apply material on surfaces
  • Uvw mapping tiling
  • Diffuse mapping and creating new tercouse
  • Bitmap material creating mirror and glosyness
  • Multi material editing maps
  • Appling different materials on one surface
  • Creating reflection on objects
  • Creating tiling ranginess on objects

Theory

  • Architectural maps
  • Shellac maps
  • Raytral maps
  • Materials object maps
  • Blend materials
  • Composite materials
  • Uvw mapping
  • Tiling
  • Browing jpeg files as materials
  • Creating and editing material by using all concepts of mapping
  • Texting one interior and one exterior
  • Introduction to lights
  • Universal concepts & 3ds max representation
  • Sun study & positioning lights
  • Main & subordinate lights
  • Types of lights
  • Omni
    • Spot
    • Directional

Exercise

  • Creating lights in view ports
  • Observing the categories and parameters of lights
  • Appling lights with some objects
  • Light parameters – restricting lights
  • General parameters (conversion of lights)
  • Intensity and color attenuation
  • Shadow parameters
  • Atmospheric effects
  • Far and near attenution

Exercise

  • Appling lights in an interior and creating shadows
  • Creating lights in cones,
  • Bed lights, falls lights, table lamps
  • Application of lights in interiors
  • Creating and Appling lights on exteriors
  • Creating multiple lights in interiors
  • Appling lights in side wall corners
  • Getting preview
  • Brief application of lights in interiors and exterior
  • Creating previews with lights
  • Introduction to camera
  • Application and utilities of camera
  • Brief discussion on camera concepts and getting previews
  • Types of camera 1. Free camera 2. Target camera
  • Parameters for cameras (lenses and coverage)
  • Getting previews by camera
  • Creating still images from a camera
  • Application in interior and exterior

Theory

  • Animating camera
  • Path camera by motion panel
  • Time configuration and frame rates
  • Animating the position, rotation, and path of camera
  • Appling camera view ports for preview
  • Path constant
  • Animating one camera one path
  • Getting preview from a camera in an interior
  • And exterior
  • Concepts of walk through
  • Frame rate and time configuration for walk through
  • Sexualizing animation in a human tendency
  • Rising and droppings camera on stair cases and exterior elevations.
  • Getting views for top, left, bottom, and right ports.

Exercises

  • Creating one walk through with certain frames
  • Preview the walk through.
  • Concepts of rendering
  • Scan line rendered
  • Properties
    • Frame range
    • Files
    • File size resolution.
    • Port selection.
    • Rendering from different views
  • Environments and back grounds.
  • Active view port settings.
  • Creating still images (jpeg, bmp). Movies- (avi, mpeg)

Exercises

  • Producing still images and movies in frame length
  • Timing of the file, angles, of the camera
  • Creating walk through files in AVI format
  • Basics of animations
  • Frame to frame animation
  • Parametric animations
  • Morphing and object animation
  • Noise
  • Animating doors, openings at entrance of camera
  • Animating curtain and wardrobe in interior
  • Creating water bodies (swimming pool)
  • Animating water
  • Introduction to view post effects
  • Video post application and object id.
  • Add scene event
  • Add image filter event
  • Add image output event
  • Saving video post effect in various formats
  • Executing sequences
  • Saving files

Exercise

  • Creating glows on objects by applying video post effects
  • Creating contrast, highlights, glow on objects

Theory

  • Getting start with projects
  • Estimating the projects
  • Site improvement with elevations
  • Creating architectural point of view
  • Planning of interior of files
  • Planning of exterior files
  • Creating a project on interior
  • Walk through
  • Exterior elevations
  • Presentation of the projects
  • Concepts of V Ray
  • Change rendering Method
  • Assign Render
  • Concepts of Mapping
  • Using HDR images
  • mat file
  • V Ray Light material
  • V Ray material
  • Concepts of Lighting
  • Point of lighting
  • V Ray light
  • V Ray Sun
  • Rendering method
  • Set V Ray Environment
  • V Ray Color Mapping
  • Introduction to post production
  • Concepts of editing & Compositing
  • Linear & Linear editing
  • Editing tools & software
  • Editing software
  • Rough cutting
  • Rhythmic editing
  • Speed, duration & Timing
  • File formats
  • Tools & Menu
  • Crop, Slide, Roll
  • Creation of cutlist
  • Video effects
  • Video transitions
  • Working with audio
  • Exporting the video
  • Concepts of effects
  • Plug-ins
  • Working with images
  • Tilter
  • Scroll & Crawl
  • Working with animations
  • Keying & other compositing methods
  • How to work in film industry
  • Difference between old and new movies
  • Techniques used in old & new movies

1 CERTIFICATE

  1. ★ DBA(G-TEC Certificate)
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