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G-TEC CERTIFIED OBJECT-ORIENTED PROGRAMMER – (GCOOP)

Duration : 3 Months / 216 hours

OBJECTIVE

G-TEC CERTIFIED OBJECT-ORIENTED PROGRAMMER – (GCOOP) – GN13380F

A course designed embedding the most popular OOP languages to give you a gateway to the wide world of developing.

COURSE OUTLINE

Programming In C 👈🏽

BASICS OF PROGRAMMING AND HISTORY OF C

  • Define software, the components of a programming software (editor, debugger, compiler, interpreter, linker etc.)
  • Algorithm, pseudo codes, flow chart.
  • Programming models- procedure oriented and object oriented and the difference.
  • The history of c.
  • Standard c libraries and the first c program.
  • The life cycle and adding comments to a program.

DATA TYPES AND VARIABLES

  • Define data types, data type classification- integral and floating
  • Data types and their max values
  • Variables/ identifiers, variable declaration and its syntax
  • Assigning values to a variable
  • Adding comments
  • Display variable values with printf(), reading variable values with scanf()
  • Define format specifies (%f, %d, %s)
  • Formatting output
  • Data type qualifiers (short, long, unsigned etc)
  • External variables (use of extern keyword) and its usage
  • Static variables
  • Register variables and volatile variables
  • Converting data types
  • Arrays and multi-dimensional arrays.

CONSTANTS AND OPERATORS

  • Declaring constants and define its use
  • Enumerating constants using the enum keyword, Typedef
  • Using # define and conditional definition.
  • Performing operations using operators- arithmetic operators (+,-,*,/,%,++,–)
  • Logical operators (and, or, not)
  • Assignment operators (=,+=,-=,*=,/=,%=)
  • Comparison operator (==, !=, <,>, >=,<=)
  • Conditional operator (?:)
  • Sizeof operator and operator precedence.

CONTROL STRUCTURES AND FUNCTIONS

  • Control structures- branching (if, if else, switch) syntax and usage,
  • Looping (for, while and do while) with the detailed syntax and context of usage,
  • The break and continue statement, goto statement.
  • Functions- define what a functions is, function declaration with its syntax, function arguments, calling functions and recursive functions, function in custom headers, multiple source files and static functions.
  • Some important built-in math, string and character functions.

POINTERS AND COMMAND LINE ARGUMENTS

  • Introduce pointers
  • Pointing to a variable
  • Pointer datatypes, getting and setting values using pointers, pointer arithmetic, pointers and arrays
  • Changing variable values with pointers
  • Passing pointers to functions
  • Array of pointers and pointing to functions.
  • Creating command line argument program in c
  • The argc and argv arguments
  • Build and make a c program
  • Passing arguments through command line.

STRUCTURE, LINKED LIST AND FILE HANDLING

  • Define structure and its use,
  • Declaring a structure,
  • Creating instances of a structure,
  • Using typedef with structure, nesting of structures and its application,
  • Accessing members of a structure,
  • Arrays and pointers in structures,
  • Structure pointer, collection of structures, structures as function argument,
  • Unions and its difference with structures, declaring a union, array of unions, unions as member of structures and pointers to unions.
  • Linked list- concept of linked list and dynamic memory allocation using malloc,
  • Types of linked list single, doubly linked list, circular linked list), inserting, appending and deleting nodes in singly linked list, grounding the node and emptying the list.
  • Explain the concept of dynamic memory allocation and write a program to create a singly linked list and do the basic operations such as insert a node, delete a node and empty the list. Demonstrate the implementation of doubly linked list, circular linked list and its basic operations.
  • File handling and Basic graphics
  • Introduce the library for file operations and important functions in it.
  • The FILE datatype, fopen(), fclose(), file pointers, fscanf(), fprintf(), fputs(), fgets(), fputc(), fgetc(), fread() and fwrite().
  • Reading and writing files character wise and as a whole and reporting errors.
  • Introduce graphics in C, text mode and graphics mode, graphics used in text mode- window(), cputs(), gotoxy();
  • Graphics in graphics mode, INITGRAPH(), closegraph(), circle(), setcolor(), setlinestyle(), setfillstyle(), floodfill(), rectangle(), line();
  • Text in graphics mode- outtext(), settextstyle()

Programming In C++ 👈🏽

FUNDAMENTALS OF OBJECT ORIENTED PROGRAMMING

  • Procedure oriented program approach
  • Object oriented programming approach, the difference between two approaches
  • Characteristics of oops- class (global and local)
  • Object encapsulation, data abstraction, inheritance, polymorphism, data hiding
  • Modeling real world objects, types of objects
  • Kinds of relationships- association, aggregation, specialization and generalization
  • Class and object diagram
  • Object based and object oriented languages
  • Advantages and disadvantages.

BASICS OF C++

  • Similarities and differences between C and C++
  • Basics of C++, C++ character sets
  • Identifiers, keywords;
  • Data types- built-in datatypes, derived data types, user defined datatypes, range of data types
  • Enum, typedef, typecasting, variables
  • Literals or constants- integer constants, character constants and floating point constants
  • Operators- arithmetic operators, relational operators, logical operators
  • Precedence of operators, special operators, escape sequence, comments in C++, structure of a C++ program
  • Statements in C++ – selection or conditional statements, iterative or looping statements, breaking statements
  • Syntax and examples of all these control statements.

FUNCTIONS

  • Define what a function is,
  • How to declare a function, its basic syntax?
  • Function prototype,
  • Function definition, function call,
  • Actual parameter, formal parameter,
  • Call by value, call by reference, call by pointer,
  • Types of function- void functions, void functions with parameter, function with parameter and return type,
  • Nested functions, recursion,
  • Inline function, functions with default arguments,
  • Functions with constant parameters,
  • Scope rules (local and global),
  • Storage class (auto storage, register, extern and static storage specifier)

ARRAYS

  • Definition of arrays
  • Types of arrays, single dimensional and multi-dimensional.
  • Single dimensional array- initializing, accessing and modifying the array elements, STRUCTURE, UNION AND BIT FIELD
  • Introduce structure, its declaration
  • The dot operator,
  • Initialization and using them in program.
  • Structure with arrays as its elements, array of structures,
  • Initialization of arrays, array of structures,
  • Nested structures, accessing nested structure
  • Using structure in functions, passing a structure to a function.
  • Copying a structure, dynamic structure using malloc(), self-referential structure.
  • Union- define what is union
  • How to access the members of a union, initialize it?
  • Anonymous unions, bit fields and accessing bit fields.
  • Use of single dimensional arrays
  • Multidimensional- two dimensional arrays, character arrays or string- initialization
  • Built-in functions for strings (strcpy, strcmp, strlen, strcat)
  • Arrays and functions.
  • Passing arrays to functions.

POINTERS

  • Declaration of pointers
  • Using address of operator, value at/indirection operator
  • Pointer arithmetic,
  • Pointers and single dimensional arrays.
  • Arrays of pointers, pointers and strings, pointers and structure
  • Pointers and function, pointers as function arguments, function returns pointer, pointer to function, passing a function to another function
  • Pointers to pointers
  • Dynamic memory management, new operator, delete operator, constant pointer,
  • Free store/memory heap pointer, pointer to void.

CLASSES AND OBJECTS

  • Define what a class is
  • Declaration of class
  • General syntax, defining members, inline functions
  • Outline definitions, creating objects, comparison of class and object
  • Scope resolution operators
  • Arrays within class
  • Array of objects
  • Objects and functions
  • Functions returning object
  • Friend function, friend function of more than one class
  • Friend class, constant member function, nested function
  • Nested class, container class, pointers and objects, dynamic objects, this pointer
  • Memory allocation of objects, static data members and member functions
  • Structure and class, union and class

CONSTRUCTORS AND DESTRUCTORS

  • Explain about constructors, structure of a constructor
  • Importance of constructors, characteristics of a constructor
  • Types of constructors- default constructors, parameterized constructors
  • Default argument constructor, copy constructor, dynamic constructor
  • Destructor- importance of destructor, characteristics of a destructor, comparison of constructor and destructor

INHERITANCE

  • Structure of inheritance and its syntax
  • Types of derivation- public, private and protected
  • Importance of inheritance, types of base class- direct and indirect
  • Types of inheritance- single level, multi-level inheritance and its syntax
  • Multiple inheritance, its syntax and ambiguity
  • Hierarchical inheritance its syntax, hybrid inheritance and its syntax and ambiguity
  • Virtual base class
  • Constructor invocation in inheritance
  • Parameterized constructor invocation in inheritance
  • Destructor under inheritance, container class.

POLYMORPHISM

  • Define polymorphism
  • Types of polymorphism
  • Compile time (function overloading, operator overloading, template),
  • Runtime (virtual function)
  • Compile time polymorphism- function overloading, need for function overloading, rules for best matching, function overloading with various datatypes, function overloading with default arguments
  • Constructor overloading, operator overloading and its need
  • Rules to overload an operator and its advantages
  • Syntax for operator overloading, overloading binary operator using member function and friend function
  • Overloading assignment operator
  • Overloading relational operator
  • Overloading unary operator
  • List the operators that cannot be overloaded
  • Runtime polymorphism
  • Virtual functions, need for virtual functions, pure virtual functions, abstract base class, role of abstract base class
  • Virtual destructor

FILE ORGANIZATION, TEMPLATES, EXCEPTION HANDLING AND PREPROCESSOR DIRECTIVES

  • File organization- stream, basic operations with files
  • Opening file using constructor and using open () function, reading and writing files, file access modes, closing a file, reading and writing characters (get and put)
  • Reading and writing strings, multiple files with same stream, binary files – read () and write() functions
  • Random access files, error handling in files, seekg(), seekp(), tellg() etc.
  • File handling using commandline arguments.
  • Templates – explain what templates are, its uses, different types of templates and its application, class templates.
  • Exception handling- its basic structure and syntax and its usage (try, throw and catch), multiple catch block.
  • Preprocessor directives- give a brief description about macros, manipulators, unformatted i/o functions, character testing and conversion functions, string manipulation functions.

JAVA SE 👈🏽

INTRODUCTION TO JAVA

  • Introduction to java Programming
  • Environmental Setup
  • Java Basics

OOPS CONCEPTS

  • OOP Terminology
  • Class & Object Creation
  • Built-in Class Attributes
  • Object Destruction.
  • Class Inheritance
  • Function Overloading
  • Data Hiding
  • GUI

FUNCTIONS MODULES, INTERFACES, INHERITANCES & EXCEPTIONS

  • Function Implementation
  • Function Arguments
  • Anonymous Function
  • Function Return
  • Scope of Variables
  • Assertion
  • Handling Exceptions using: try-catch Try with multiple catch
  • User defined Exception

THREAD

  • Multi-Threading
  • Networking
  • Thread operations in java
  • Multithreading in java
  •  

STRINGS, COLLECTIONS & FILES

  • Introduction to Strings
  • Collections
  • Files

DATABASES & JDBC

  • SQL Queries
  • DML, DDL, DCL
  • Join operations
  • MySQL Queries
  • Database Connection

PROJECT

EXIT PROFILE

CAREER PATH

1 CERTIFICATE

★ G-TEC Certificate

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