MASTER DIPLOMA IN DIGITAL ANIMATION
Duration : 14 Month / 504 Hours
OBJECTIVE
The Master Animation program provides a balance of creative and technical skills necessary for success in animation production. Students will gain a strong foundation in both traditional and computer based forms of animation while developing their appreciation of the history from which the medium has gained its recognition. Students will engage in a complementary set of courses designed to teach necessary skills and to provide a venue for further development of skill sets within a creative production environment.
COURSE DURATION:
14 Month / 504 Hours
COURSE OUTLINE
- Introduction to Photoshop
- Understanding Workspace
- Creating a New Image
- Understanding Resolution and Pixels
- Understanding Color Modes
- Importance of CMYK in Printing
- Viewing of Image
- Zooming and Scrolling Images
- Print Size and Actual Pixels
- Different types of Screen Modes
- Working with Rulers and Guides
- Opening Images
- Working with Adobe Bridge
- Compositing Images
- Working with Selections
- Tools
- Color Range
- Adding Subtracting, Intersecting Selections
- Modifying Selections
- Transforming Selections
- Moving Selected Pixels using Move tool
- Concept of Layers
- Transforming Layers
- Arranging Layers
- SettingTransparency of Layers
- Selecting Multiple Layers
- Locking and Hiding Layers
- Creating a Blank Layer
- Deleting Layers
- Saving Images
- Different Typesof File Format–PSD, JPEG,PNG, TIFF, GIF
- Cropping an Image
- Painting in Photoshop
- Using Color/SwatchPalettes, Color Picker and Eyedropper
- Brush, Pencil, Erasers,Pattern Stamp
- Setting Transparency for Painting Tools
- Creating Brushes and Patterns (ByDefiningPattern and by PatternMaker)
- Working with Libraries
- Adjusting brush’s properties with Brush Palette
- Changing the color imagesby using Color Replacing Tool
- Filling Color
- Solid Color
- Working withGradient
- Gradient Library
- Creating and Editing Gradient
- Transparency
- Retouching inPhotoshop
- Workingwith Clone Stamp, Healing Brush, Spot Healing Brush, Patch Tool
- RemovingRed Eyefrom an Image
- ColorCorrecting tools
- Blurring, Sharpening and Smudging an Image
- Using Smudge tool asa Painting tool
- Workingwith History Brush and HistoryPalette
- History Brush and Art History
- Setting Source for HistoryBrush
- Creating new Snapshots
- Adding Text
- Differences between Type Tools and Type Mask Tools
- About Point Text andParagraph Text
- Formatting Text and Paragraph
- Creating Warped Text
- Working withVector Shapes
- DifferentiatingVectorand Raster Objects
- Using Shape Tools
- Creating User Defined Vector Objects Using Pen Tool
- Parts of a VectorObject
- Anchor Point
- Path
- Bezier Curve
- Working with Path Palette
- Converting and Text intoPath
- Applying Styles to Layers
- Using Style Presets
- Creating and Saving New Styles
- Creating Layer Groups
- Applying Effects to Images
- Blurring, Sharpening Images
- Reducing Noise
- Distorting Images
- Artistic and Painting Effects
- Understanding Other Filters
- Working with additional Plug-ins
- Adjusting the Color Tone of the Image
- Changing the Mode of Image
- Understanding the terms Shadows, Highlight, Midtones, Hue, Saturation, Exposure, Histograms
- Working with Adjustment Layers
- Working with Masking
- Editing in Quick Mask Mode
- Understanding Layer Mask and Vector Mask
- Understanding Clipping Mask and Clipping Path
- Working with Channels
- Resizing and Rotating Images
- Changing Images Size, Canvas Size
- Understanding Re sampling
- Automating Tasks with Actions and Batch
- Other Automation Tasks
- Creating Contact Sheet
- Creating Panorama with Photo merge
- Creating a Web Photo Gallery
- Scanning Images
- Creating Registration Marks and Crop Marks
- Fine Tuning Photoshop Using Preferences
- Understanding Scratch Disk
- Assignments for Photoshop
- Restoring Images
- Visiting Card
- ID Cards
- Brochures
- Ads / Flyers
- Magazine Covers
- Certificates
- Hoardings
- Setting double side / Folding Works
- Introduction to Illustrator
- Importance of Vector Arts in Digital Imaging
- Understanding Workspace
- Creating New Artworks
- Viewing the Art Board
- Zooming and Panning
- Working with Navigator
- Screen Modes
- Working with Rulers and Guides
- Creating Objects
- By Dragging and By Numeric Entry
- Applying Color
- Fill and Stroke
- Color & Swatches Palettes
- Filling Color with Live Paint
- Selecting &Transforming Objects
- Saving and Loading Selections
- Locking and Hiding Objects
- Grouping Objects
- Drawing with Brush & Pencil Tool
- Changing Brush Style
- Creating New Brushes
- Changing objects shape using Brush & Pencil Tool
- Viewing Artwork in Preview Mode and Outline Mode
- Understanding Tools for Transformation
- Working with Transparency
- Blending Mode and Opacity
- Opacity Mask
- Working with Text
- Adding text
- Normally
- Inside an Object
- Over a Path
- Formatting Character and Paragraph
- Tab setting
- Text Wrapping
- Working with Glyphs
- Threading Text
- Converting Text to Paths
- Working with Images
- Placing
- Tracing
- Masking
- Working with Links Palette
- Working with Symbols
- Tools for Adjusting Symbol’s Properties
- Creating New Symbols
- Working with Gradient
- Applying
- Modifying and Creating
- Working with Mesh
- Blending Objects
- Blend Tool
- Specifying Options
- Releasing
- Cutting Vector Objects
- Tools for Cutting
- Eraser
- Knife
- Scissor
- Pathfinder Palette
- Applying Illustrator Effects
- Using Graphic Style Library
- Defining new Style
- Working with Appearance Palette
- Understanding Difference between Effects and Filters
- Analyzing Templates
- Preparing Files for Printing
- Creating Registration Marks
- Creating Crop Marks
- Saving as PDF
- Exporting Illustrator files to other file formats
Assignments For Illustrator
- Creating Vector Drawings
- Visiting Card
- ID Cards
- Brochures
- Ads / Flyers
- Magazine Covers
- Certificates
- Hoardings
- CD / DVD Labels
- Setting double side / Folding Works
- Creating Realistic Objects with Mesh
- Introduction to InDesign
- Introducing the Workspace
- Overview
- Working with panels
- Customizing the workspace
- Using context menus
- Finding resources
- Getting to Know InDesign
- Viewing guides
- Adding text
- Working with styles
- Working with objects
- Working with object styles
- Creating a new Document
- Understanding Workspace
- Viewing/Zooming Document
- Normal Mode and Preview Mode
- Changing the Document Setup
- Setting Up a Document and Working with Pages
- Working with master pages
- Changing the size of pages
- Placing text and graphics
- Rulers, Guides, Grids
- Drawing Tools
- Applying Colors and Gradient
- Setting Transparency
- Working with objects
- Creating and editing text frames
- Creating and editing graphics frames
- Changing the shape of a frame
- Wrapping text around a graphic
- Transforming and aligning objects
- Selecting and modifying grouped objects
- Transforming, Aligning, Arranging Objects
- Working with Text
- Flowing Text
- Flowing text into an existing frame
- Flowing text manually
- Flowing text automatically
- Editing Text
- Finding and changing a missing font
- Checking spelling
- Editing text by dragging and dropping
- Entering and importing text
- Concept of Containers and Contents
- Specifying Columns, Drop Caps etc
- Setting up Character and Paragraph Styles
- Paragraph Rules, Numbering and Bullets
- Inserting Special Characters
- Text Wrapping and Tab Setting
- Converting to Path
- Working with Type
- Working with Color
- Creating and applying colors
- Working with gradients
- Applying colors to text and objects
- Adjusting vertical spacing
- Changing fonts and type style
- Changing paragraph alignment
- Creating a drop cap
- Adjusting letter and word spacing
- Setting tabs
- Working with Styles
- Creating and applying paragraph styles
- Creating and applying character styles
- Creating and applying object styles
- Importing and Modifying Graphics
- Adding graphics from other programs
- Comparing vector and bitmap graphics
- Working with alpha channels
- Adjusting display quality
- Working with Images
- Importing
- Masking
- Replacing
- Editing & Updating
- Adding Effects
- Creating Tables
- Formatting a table
- Adding graphics to table cells
- Creating and applying table and cell styles
- Working with Tables
- Basics of Tables
- Alternating Fills and Strokes
- Working with Columns & Guides
- Concept of Bleed & Slug
- Inserting and Deleting Pages
Assignment
- Letter pad
- Working with Master Pages
- Working with Buttons
- Inserting Hyperlinks and Bookmarks
- Preparing Files for Printing
- Creating Crop Marks and Registration Marks
- Exporting to PDF
- Preflighting and Packaging
- Creating PDFs
- Preflighting files
- Packaging files
- Previewing the page Assignment for InDesign
- Business Card
- ID Cards
- Brochures & Flyers
- Ads / Flyers
- Magazine
- Newspaper layout & Ads.
- Setting double side / Folding Works
Introduction to Corel Draw
- Understanding Vector and Raster Objects
- Understanding Workspace
- Property Bar
- Tool Bars
- Docker
- Creating New Document
- Modifying Document Properties
- Viewing Documents
- Zooming, Scrolling and Print Preview
- Creating Objects
- Modifying Objects using Property Bar
- Applying Colors
- Creating Free form shapes
- Applying Fills
- Fountain Fill
- Pattern Fill
- Postscript Fill
- Understanding Smart Fill
- Applying Strokes
- Converting Objects to Curve
- Editing Objects with Shape Tool
- Breaking Objects Apart
- Working with text
- Artistic and Paragraph Text
- Formatting Text
- Creating Text along paths
- Inserting Symbol Characters
- Tab settings and Column Settings for Paragraph Text
- Spell Checking
- Working with Images
- Importing
- Tracing
- Masking
- Applying Bitmap Effects to Images
- Working with Interactive Tools
- Creating Objects using Interactive Mesh
- Distorting Objects
- Transforming Objects using Free Transform Tool
- Creating Multiple Objects using ‘Step and Repeat’
- Cutting Objects
- Aligning and Distributing objects
- Modifying Objects using ‘Shaping’ Options
- Inserting Pages
- Analyzing Templates
- Preparing Files for Printing
- Working with ‘Print’ Dialog
- Creating Registration Marks
- Creating Crop Marks
- Publishing to PDF
- Exporting Corel Draw files to other file formats
- New! Native 64-bit support
- New! Multi-core processor support
- New! Multiple trays in Corel CONNECT
- You can keep multiple trays open in Corel CONNECT X6
- New! Search capability in Corel CONNECT
- New! Smart Carver
- New! Shape tools
- Using the Smart Carver
- New! Create clip mask
- New! Pass Through Merge Mode
- New! Integrated web development
- New! Drag-and-drop web design
- New & Enhanced! Content
- Using the Smear tool
- docker
- Adobe Plug-in support:
- New! Complex script support
- New! Page numbering
- New & Enhanced! Master Layers
- New! Styles engine and docker
- New! Color Styles
- New! Color harmonies
- New! Timeline Editor
ASSIGNMENTS FOR COREL DRAW
- Creating Vector Drawings
- Visiting Card
- ID Cards
- Brochures
- Ads / Flyers
- Magazine
- News Letters
- Certificates
- Hoardings
- CD / DVD Labels
- Setting double side / Folding Works
- Creating Realistic Objects with Mesh
- Setting double side / Folding Works
- Example Lightroom workflow
- Configuring your computer for Lightroom.
- Installing Lightroom.
- Lightroom Fundamentals
- Saving and backing up your work
- Essential troubleshooting
- The Lightroom workspace
- How to ensure accurate color for your photos
- IMPORT: Indexing photos and videos with Lightroom catalogs
- Overview of Import workflow
- What to do before importing
- Importing files for the first time: Add
- Copy files from a camera
- What happens during an import?
- The Import window
- FROM: Select a source
- Import method
- Main preview area
- TO: My Catalog or folder Destination
- File Handling
- File Renaming
- Apply During Import
- Destination
- Import Presets
- Show fewer options: The Compact Import Window
- Import from Another Catalog
- Tethered Capture
- Tethered Capture Setup
- Auto Import
- Next steps
- LIBRARY: Managing your photos with Lightroom
- Edit a shoot
- Working in Library
- Catalog panel
- Library previews
- Navigator
- Library View Modes
- Grid view
- Selections: Choosing the photos to work with
- Rotating and flipping photos
- Stacks: Grouping items together
- Loupe view
- Compare view
- Survey view
- Using the Secondary Display with Library
- Folders panel: Work directly with folders on your hard drives
- Managing photos and video files in Library
- Synchronize Folder
- Collections: Organize things however you like
- Collections panel
- Quick Collection
- Smart Collections
- Output Module Collections
- Collection Sets
- Managing the Collections panel
- Introduction to Publish Services
- Attributes: Tag photos with identifying marks
- Filters: Show photos and videos based on criteria
- Example Filter workflows
- Quick Develop
- Keywords: Tag your photos for search
- The Key wording panel
- Keyword List
- Working with metadata
- The Metadata panel
- Metadata presets
- Metadata Status
- Using the Painter
- Working with video in Lightroom
- Example video workflow
- Next steps
- DEVELOP: Making your photos look their best
- Example Develop workflow
- Make a plan for processing
- The Develop workspace
- Understanding the Process Version
- Default and Auto settings
- Histogram
- The Basic panel: Essential adjustments for every photo
- Tone Curve: Modify tones based on ranges of luminance
- Targeted Adjustment Tool (TAT)
- HSL / Color / B & W: Adjust color by range
- Split Toning: Apply creative color treatments
- Detail: Fine-tune sharpening and noise reduction
- Lens Corrections: Fix image problems caused by the lens
- Effects: Add vignettes and simulate film grain
- Camera Calibration: Precisely control raw image rendering
- Before/After
- Crop Overlay: Cropping and straightening your photos
- Spot Removal: Retouching photos in Lightroom
- Heal Dust Spots
- Red Eye Correction
- Local Adjustments: Dodging, burning, and so much more
- Working with Graduated Filters
- Apply a graduated filter
- Working with Radial Filters
- Apply a Radial Filter
- Working with Adjustment Brushes
- Navigator panel
- Presets: Apply multiple Develop adjustments with one click
- Set Default
- Snapshots
- History: Track changes and go back to any point
- Virtual copies: Create multiple versions of a single photo
- Apply settings from one photo to others
- Soft proofing
- Soft proofing a photo
- Converting color photos to black and white
- Next steps
- EXPORT: Creating new copies from Lightroom
- Basic export workflow
- Export methods
- What to do before exporting
- Email photos
- Working in the Export window
- Export to: Export Location
- File Naming
- Video
- File Settings
- Image Sizing
- Output sharpening
- Metadata
- Watermarking
- Working in the Watermark Editor
- Post-Processing
- Export presets
- Burn a CD/DVD
- Export plug-ins.
- Publish Services: Synchronize your photo collections
- Publish to Flickr.
- Publish to Hard Drive.
- Changing Publish Services settings
- Edit in other programs
- Edit in Photoshop.
- Open as Photoshop Smart Objects.
- Next steps.
- MAP: Plot your photo locations with GPS coordinates.
- Working with photos that already have GPS data.
- Adding GPS coordinates to photos using the map.
- Adding GPS coordinates to photos using a track log.
- Saved Locations.
- Map display.
- Location Filter.
- Map Toolbar.
- Sync Metadata
- Keeping your location data private.
- Next steps.
- BOOK: Design and order photo books in Lightroom
- Publish a book.
- Create a new book with a custom layout.
- Preview panel.
- Collections: Create and manage Saved Books
- Book previews
- Book Toolbar.
- Book Filmstrip.
- Book Preferences
- Book Settings
- About Book templates
- Auto Layout: Create a book with one click.
- Working in the Auto Layout Preset Editor.
- Page panel: Add or change pages.
- Cell panel.
- Text panel: Add text to photos and pages
- Type: Style your text.
- Background panel.
- About covers.
- Create Saved Book.
- Send Book to Blurb.
- Next steps.
- SLIDESHOW: Present your photos and videos on screen.
- Make a Slideshow.
- Template Browser.
- Slideshow Toolbar.
- Preview and Play Your Slideshow.
- Impromptu Slideshow.
- Create Saved Slideshow.
- Exporting Slideshows.
- Next steps.
- PRINT: Make professional prints yourself or at a lab.
- Making a print
- Template Browser.
- Page Setup.
- Main preview area.
- Print Toolbar.
- Layout Style.
- Single Image / Contact Sheet.
- Image Settings
- Picture Package
- Image Settings.
- Rulers, Grid & Guides.
- Custom Package.
- Print Job
- Print and Printer
- Print to JPEG File
- Create Saved Print
- Print troubleshooting
- Next steps.
- WEB: Create browser-based photo galleries.
- Build a Lightroom Web Gallery.
- Preview panel.
- Template Browser.
- Main preview area.
- Web Toolbar.
- Layout Style.
- Customize your Web gallery.
- Site Info.
- Color Palette.
- Image Info.
- Output Settings.
- Upload Settings.
- Create Saved Web Gallery.
- Preview in Browser.
- Export
- Next steps.
WORKING WITH LIGHTROOM CATALOGS:
- Advanced photo management techniques.
- Catalog Settings.
- Catalog backups.
- Maintaining catalog integrity.
- Upgrading catalogs.
- Using multiple catalogs.
- Export as Catalog.
- Import from Catalog.
- Working with Lightroom on multiple computers.
- Road Trip Workflow.
- Next steps.
- Favorite Shortcuts.
Assignments for Light Room Photo editing
- Album Designing
- Normal Image Editing of an Individual Person
- Normal Image Editing of a Group
- Introduction to Animate
- Animate workflow and workspace Stage and Tools panel
- Document Properties
- Tools
- Creating and managing documents
- Working with graphics and images
- Working with timelines
- Creating animation
- Working with scenes Using symbols, instances, and library assets
- Working with Symbols
- Creating graphics & Animating graphics, editing graphics
- Creating Buttons, Different kind of buttons,
- Creating interactivity with buttons
- Different modes of buttons
- Frame by frame & frame to frameWee2d animation basics
- Creating Movie clips
- Features of a Movie clip
- Adding symbols to a movie clip
- Action script in symbols
- Integration of symbols
- Creating Interactive elements
- Scripting in advance
- Setting up scenes
- Primary & secondary animation
- Inserting Media Elements
- Working with text
- Working with sound
- Working with video
- Web banner advertisement
- Creating and publishing Animate Video
- Concept of Action Script
- Publishing Animate content
- Exporting from Animate
Assignments for Adobe Animate: Animation strip, Web animation, presentation CD
Level-1
- Production & different type models
- Draw exterior & interior
- Anatomy
- Life sketching
- Clay modeling (synthetic)
- How to create appeal a model
- Developing exterior
- Setting garden
- Create furniture & home materials
- Developing interior placing furniture
- Low polygon char. Sketching & developing for game
- Blocking
- Polishing &final touch
- Color separation & mixing
- How to make quality textures?
- Texture selection & apply
- How to take quality output?
- Different shade in rendering
Level-2
- Explain industry & virtual real films
- Deep concept of different type bones
- Explain muscles
- Different surface &seg.flow
- How to make inorganic objects
- Observing virtual real films
- Various types of dynamic action
- Functions of human body
- Concept of expression flow
- Sketching reference for high polygon human model (front-side)
- Blocking body
- Detail head
- Detail hand
- Detail chest, wings, shoulder etc…
- Detail leg
- Detail feet & thumps
- Project muscles
- Create eyeball, teeth, ear & tank
- Create cloth & hair
- Final touch & polishing
- Developed a motor vehicle
- Blocking
- Detail
- Final touch & polishing
- What are maps & materials?
- How to apply textures in different objects?
- Textures editing & curve, color adjusting
- Types of textures & shades
- Different type skins
- How to render high quality map
- Colors make feelings
- Digital painting for virtual reality
- How to influence light to textures?
- How to create realistic skin with photographs
- Convert models in quality map
- Realistic textures for cloth & hair
- Final touch & polishing textures
- Different type camera angles & shot
- BG sketching
- BG painting
- BG developing
- BG balancing & camera fixing
- Layout designing
- Mixing characters in layout
- Final touch & polishing
- Quality format for rendering
LIGHTING
- About Lighting
- Basic Lighting concept
- Physiology of light
- Objectives of light
- Directing the viewer’s eye
- Creating depth
- Introduction to Maya light
- Different lights in used Maya
- Various uses of lights
- Three-point light
- Understanding lights in Maya
- Quality of lights in Maya
- Lighting links
- Adding shadow
- Soft shadow with mental ray
- Mental ray lighting
- Global illumination
- Lighting effects
- Lighting an objects
- Interior lighting
- Exterior lighting
- Lighting a room
- Environment light
- Further Practice
- Animating lights
- Assignment
ANIMATION
- Introduction to production and animation
- Explain Animation Principles with Action
- Bouncing boll
- Graph editor
- Object animation
- Explain different types of personality of an object
- Title animation
- Drawing
- Story board
- Layout
- Camera
- Creating walk through
- Introduce various types of Characters and its controls
- Types of walk
- Body balance
- Over lap
- Tap
- Run
- Jump
- Walk cycle
- Character Animation
- Detailed study – various characters and its controls
- Blocking
- Moving hold
- In be tweens
- Polishing (Key filtering)
- Continue -Blocking, Moving hold, In between, Polishing
- Importing sound
- Introduction to lips
- Introduction to facial expressions
- Introduction to Dynamics
- Particles
- Creating visual effects
- Concepts of compositing
Assignments for Maya: Bouncing boll
- Walk through
- Two types of walk
- Run
- Action short with lips
Assignments 1:
- 3D Modeling & Texturing
- 3D model of Concept Art with texture
- An Interior or Exterior Model with texture and light
Assignments 2: Animation
- Character Animation
- Face animation (any expression) with detailed face texture
- Basics of 3D modeling
- Different type of 3D models
- Exterior & interior
- Anatomy
- Life sketching
- Object modeling
- Developing exterior
- Setting garden & landscape of an interior
- Create furniture & home materials
- Developing interior, placing furniture
- Low polygon char. Sketching & developing for game
- Color separation & mixing
- How to make quality textures
- Texture selection & apply
- UV mapping & advanced texturing
- How to take quality output
- Maps & materials
- How to apply textures in different objects
- Textures editing, color adjusting
- Types of textures & shades
- Different type skins
- How to render high quality map
- Advanced modeling concepts
- Concept of expressions
- Reference for high polygon human model (front side)
- Detail (head, Body)
- Detail- hand
- Detail- chest, wings, shoulder etc…
- Detail- leg
- Detail- feet & thumps
- Muscle structure
- Create eyeball, teeth, ear & tongue
- Create cloth & hair
- Motor vehicle designing
- Detail
- Detailed texture of vehicle
- Colors make feelings
- How to influence light to textures
- Create realistic skin with photographs
- Convert models in quality map
- Realistic textures for cloth & hair
- Final touch to textures
- Different type camera angles & shot
- BG drawing
- BG painting
- BG developing
- BG balancing & Camera fixing
- Layout designing
- Posing
- Mixing characters in layout
- Quality format for rendering
- Lighting concepts
- Basic Lighting
- Physiology of light & Objective of light
- Creating depth
- Three-point light
- Shadow science
- Lighting effects
- Lighting an object
- Interior & Exterior lighting
- Lighting a room
- Environment light
- Animating lights
- Concept of Rigging
- Concept of different type bones
- Hierarchy of human and animal body
- Attaching bones with body
- Functions of human body
- Explain muscles
- How to make organic objects
- Motion science
- Introduction to production and animation
- Explain Animation Principles with Action
- Graph editor
- Object animation
- Explain different types of personality of an object
- Title animation
- Camera
- Creating walk through
- Introduce various types of Characters and its controls
- Types of walk
- Body balance
- Run
- Jump
- Walk cycle
- Character Animation
- Detailed study of characters
- Controls
- Moving hold
- In between
- Polishing (Key filtering)
- Continue -Blocking, Moving hold, In between, Polishing
- Introduction to lips
- Introduction to facial expression
Assignments for 3ds Max:
- Modeling (Inorganic & Character)
- Texturing & Lighting
- Rigging & Animation (Object & Character)
Assignments Details
Assignments 1:
- 3D Modeling & Texturing
- 3D model of Concept Art with texture
- An Interior or Exterior Model with texture and light
Assignments 2:
- Animation
- Character Animation
- Face animation (any expression) with detailed face texture
Introduction to Visual Effects and Blender
- The History of Visual Effects
- 3D: General Principles
- Downloading, Installing, and Setting Up Blender
- Getting Around 3D
- Making and Rendering Your First Scenes
Editing Objects
- Basic Principle: Data blocks
- Introduction to Edit Mode
- Separating and Joining Objects
- Object Modifiers
- Converting to Mesh from Curve
Texturing, Principles, and Practice
- How to Visually Break Down Materials
- Materials, Textures, and How They Get onto Surfaces
- UV Mapping Basics
- Textures in More Depth
- More Complicated Procedural Textures with Nodes
- Material Nodes
Further Texturing and Rendering in Cycles
- Three-Point Lighting Setup
- Advanced Textures
- Camera Effects and Properties
- Cycles Renderer and Its Settings
Sculpting and Baking Normal Maps
- Preparation for Sculpting
- Sculpting Detail
- Baking
- Retopologizing
- Automatic Tessellation and 3D Sketching
Compositing
- Breakdown of a Scene
- Buildup of a Scene
- Color Correction and Texture Editing
- Sweetening and VFX
Basic Animation—Camera and Objects
- Concepts of Animation
- Constraints for Automating Animation
- Animated Textures
- Output to Video Files
Camera Mapping and 2.5D
- Parallax Described and Demonstrated
- 5D Plate Preparation
- 5D When?
- Web and Interactive—2.5D/3D GIF and VR Imagery
Tracking and Replacement
- Tracking and Replacement Principles
- Tracking—Practical Examples
- Tracking—Addition and Replacement
- Use of Green-Screen (Monochromatic Environment Removal)
Animation of Characters
- The Armature
- Bones
- Poses and Keyframes
- Tips for Animation
Particles and Fluids
- Particle Basics
- Setting Up Particle Systems
- Texturing of Particles
- Particles as Hair
Video Editing and Addition of Sound
- Working with Sound/Video Sequence Editor
- Compositor
- Sound Effects
- Final Output
- Introduction to post production
- Concepts of Visual effects & Compositing
- Compositing tools
- Concepts of Visual effects
- How to work in film industry
- Difference between old and new movies
- Techniques used in old & new movies
- About matte painting (Basics)
- Matte painting practice
- Composition with matte painted file
- Classes for visual effects
- Introduction to software
- View Port & Tools
- Apply basic & advanced tools
- Introduction to live action movies
- Brushes & color palette
- Wire removal (Basics)
- Wire removal practice
- Show examples
- Rotoscopy (Masking)
- Chroma techniques
- Blue matte cutting
- Trial effects
- Live action movie
- Tracking
- About camera and object tracking
- Color theory
- Lights
- Color correction
Project: Compositing & VFX
Getting Ready to Render with V-Ray
- Installing V-Ray
- Setting up V-Ray
- Locating V-Ray’s tools and features
- V-Ray’s image-saving options
Critical V-Ray Concepts
- Image sampling explained
- Understanding subdivs
- Using the DMC Sampler
- Overview of color mapping
- Understanding the color-mapping modes
Key Lighting Tools
- Introduction to lighting in V-Ray
- Dealing with lighting problems
- Adding a spherical fill light
- Creating a mesh light
- Creating a skylight effect
- Working with the dome light
Global Illumination
- Global illumination (GI) explained
- Understanding primary and secondary bounces
- How irradiance mapping works
- Using irradiance mapping, part 1
- Using irradiance mapping, part 2
- How light cache works
- Using light cache
- Understanding brute force GI
- Using brute force GI
The V-Ray Materials
- Introduction to V-Ray-specific materials
- Creating a diffuse color
- Making reflective materials
- Blurring reflections
- Making clear and colored glass
- Creating a translucency effect
Quality Control with Image Sampling
- Introduction to image sampling
- Using the Fixed-Rate sampler
- How to use the Adaptive DMC sampler
- Working with the Adaptive Subdivision sampler
- Comparing image-sampling renders
The Physical Workflow
- The physical workflow explained
- Working with V-Ray Sun and V-Ray Sky
- Controlling the V-Ray Physical Camera
V-Ray’s Effects Tools
- Depth of field: V-Ray Physical Camera
- Depth of field: using a perspective viewport
- Creating a motion blur effect
- Generating caustic effects
- Using V-Ray Fur plugin
- Stereoscopic 3D rendering
Using Render Elements
- Render elements workflow
- Preparing to composite
- Compositing V-Ray elements
- Putting extra elements to work
- Post-lighting a scene
V-Ray RT
- Overview of V-Ray RT
- Demonstrating the RT workflow
- Conclusion
- Introduction to post production
- Concepts of editing & Compositing
- Linear & Linear editing
- Editing tools & software
- Editing software
- Rough cutting
- Rhythmic editing
- Speed, duration & Timing
- File formats
- Tools & Menu
- Crop, Slide, Roll
- Creation of cultist
- Video effects
- Video transitions
- Working with audio
- Exporting the video
- Concepts of effects
- Plug-ins
- Working with images
- Titles
- Scroll & Crawl
- Working with animations
- Keying & other compositing methods
- How to work in film industry
- Difference between old and new movies
- Techniques used in old & new movies
Assignment: Video editing & Rendering
- Audio synchronization
- Adding video effects & filters
- Editing
- A movie trailer
- Title work
Introduction to Adobe Audition
- New features summary
- System requirements | Audition
- Customizing workspaces
- Finding and customizing shortcuts
- Applying effects in the Multitrack Editor
Workspace and setup
- Control surface support
- Viewing, zooming, and navigating audio
- Customizing workspaces
- Connecting to audio hardware in Audition
- Customizing and saving application settings
Digital audio fundamentals
- Understanding sound
- Digitizing audio
Importing, recording, and playing
- Multichannel audio workflow
- Create, open, or import files in Adobe Audition
- Importing with the Files panel
- Extracting audio from CDs
- Supported import formats
- Navigate time and playing audio in Adobe Audition
- Recording audio
- Monitoring recording and playback levels
Applying effects
- Enabling CEP extensions
- Effects controls
- Applying effects in the Waveform Editor
- Applying effects in the Multitrack Editor
- Adding third party plugins
- Notch Filter effect
- Fade and Gain Envelope effects (Waveform Editor only)
- Manual Pitch Correction effect (Waveform Editor only)
- Graphic Phase Shifter effect
- Doppler Shifter effect (Waveform Editor only)
Effects reference
- Apply amplitude and compression effects to audio
- Delay and echo effects
- Diagnostics effects (Waveform Editor only) for Audition
- ADOBE AUDITION iv
Contents
- Filter and equalizer effects
- Modulation effects
- Reduce noise and restore audio
- Reverb effects
- How to use special effects with Audition
- Stereo imagery effects
- Time and pitch manipulation effects
- Generate tones and noise
Mixing multitrack sessions
- Creating remix
- Multitrack Editor overview
- Basic multitrack controls
- Multitrack routing and EQ controls
- Arrange and edit multitrack clips with Audition
- Looping clips
- How to match, fade, and mix clip volume with Audition
- Automating mixes with envelopes
- Hardware controllers and recordable automation
- Multitrack clip stretching
Video and surround sound
- Working with video applications
- Importing video and working with video clips
- 1 surround sound
Saving and exporting
- Save and export audio files
- Viewing and editing XMP metadata
1 CERTIFICATE
- ★ MDDA (G-TEC Certificate)
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