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MASTERS DIPLOMA IN MULTIMEDIA & ANIMATION - MDMA

Duration : 10 Months / 360 Hours

OBJECTIVE

The Master Animation program provides a balance of creative and technical skills necessary for success in animation production. Students will gain a strong foundation in both traditional and computer based forms of animation while developing their appreciation of the history from which the medium has gained its recognition. Students will engage in a complementary set of courses designed to teach necessary skills and to provide a venue for further development of skill sets within a creative production environment.

COURSE DURATION:

10 Months / 360 Hours

COURSE OUTLINE

  • Introduction to Photoshop
  • Understanding Workspace
  • Creating a New Image
  • Understanding Resolution and Pixels
  • Understanding Color Modes
  • Importance of CMYK in Printing
  • Viewing of Image
  • Zooming and Scrolling Images
  • Print Size and Actual Pixels
  • Different types of Screen Modes
  • Working with Rulers and Guides
  • Opening Images
  • Working with Adobe Bridge
  • Compositing Images
  • Working with Selections
  • Tools
  • Color Range
  • Adding Subtracting, Intersecting Selections
  • Modifying Selections
  • Transforming Selections
  • Moving Selected Pixels using Move tool
  • Concept of Layers
  • Transforming Layers
  • Arranging Layers
  • SettingTransparency of Layers
  • Selecting Multiple Layers
  • Locking and Hiding Layers
  • Creating a Blank Layer
  • Deleting Layers
  • Saving Images
  • Different Typesof File Format–PSD, JPEG,PNG, TIFF, GIF
  • Cropping an Image
  • Painting in Photoshop
  • Using Color/SwatchPalettes, Color Picker and Eyedropper
  • Brush, Pencil, Erasers,Pattern Stamp
  • Setting Transparency for Painting Tools
  • Creating Brushes and Patterns (ByDefiningPattern and by PatternMaker)
  • Working with Libraries
  • Adjusting brush’s properties with Brush Palette
  • Changing the color imagesby using Color Replacing Tool
  • Filling Color
  • Solid Color
  • Working withGradient
  • Gradient Library
  • Creating and Editing Gradient
  • Transparency
  • Retouching inPhotoshop
  • Workingwith Clone Stamp, Healing Brush, Spot Healing Brush, Patch Tool
  • RemovingRed Eyefrom an Image
  • ColorCorrecting tools
  • Blurring, Sharpening and Smudging an Image
  • Using Smudge tool asa Painting tool
  • Workingwith History Brush and HistoryPalette
  • History Brush and Art History
  • Setting Source for HistoryBrush
  • Creating new Snapshots
  • Adding Text
  • Differences between Type Tools and Type Mask Tools
  • About Point Text andParagraph Text
  • Formatting Text and Paragraph
  • Creating Warped Text
  • Working withVector Shapes
  • DifferentiatingVectorand Raster Objects
  • Using Shape Tools
  • Creating User Defined Vector Objects Using Pen Tool
  • Parts of a VectorObject
  • Anchor Point
  • Path
  • Bezier Curve
  • Working with Path Palette
  • Converting and Text intoPath
  • Applying Styles to Layers
  • Using Style Presets
  • Creating and Saving New Styles
  • Creating Layer Groups
  • Applying Effects to Images
  • Blurring, Sharpening Images
  • Reducing Noise
  • Distorting Images
  • Artistic and Painting Effects
  • Understanding Other Filters
  • Working with additional Plug-ins
  • Adjusting the Color Tone of the Image
  • Changing the Mode of Image
  • Understanding the terms Shadows, Highlight, Midtones, Hue, Saturation, Exposure, Histograms
  • Working with Adjustment Layers
  • Working with Masking
  • Editing in Quick Mask Mode
  • Understanding Layer Mask and Vector Mask
  • Understanding Clipping Mask and Clipping Path
  • Working with Channels
  • Resizing and Rotating Images
  • Changing Images Size, Canvas Size
  • Understanding Re sampling
  • Automating Tasks with Actions and Batch
  • Other Automation Tasks
  • Creating Contact Sheet
  • Creating Panorama with Photo merge
  • Creating a Web Photo Gallery
  • Scanning Images
  • Creating Registration Marks and Crop Marks
  • Fine Tuning Photoshop Using Preferences
  • Understanding Scratch Disk
  • Assignments for Photoshop
    • Restoring Images
    • Visiting Card
    • ID Cards
    • Brochures
    • Ads / Flyers
    • Magazine Covers
    • Certificates
    • Hoardings
    • Setting double side / Folding Works
  • Introduction to Illustrator
  • Importance of Vector Arts in Digital Imaging
  • Understanding Workspace
  • Creating New Artworks
  • Viewing the Art Board
  • Zooming and Panning
  • Working with Navigator
  • Screen Modes
  • Working with Rulers and Guides
  • Creating Objects
  • By Dragging and By Numeric Entry
  • Applying Color
  • Fill and Stroke
  • Color & Swatches Palettes
  • Filling Color with Live Paint
  • Selecting &Transforming Objects
  • Saving and Loading Selections
  • Locking and Hiding Objects
  • Grouping Objects
  • Drawing with Brush & Pencil Tool
  • Changing Brush Style
  • Creating New Brushes
  • Changing objects shape using Brush & Pencil Tool
  • Viewing Artwork in Preview Mode and Outline Mode
  • Understanding Tools for Transformation
  • Working with Transparency
  • Blending Mode and Opacity
  • Opacity Mask
  • Working with Text
  • Adding text
  • Normally
  • Inside an Object
  • Over a Path
  • Formatting Character and Paragraph
  • Tab setting
  • Text Wrapping
  • Working with Glyphs
  • Threading Text
  • Converting Text to Paths
  • Working with Images
  • Placing
  • Tracing
  • Masking
  • Working with Links Palette
  • Working with Symbols
  • Tools for Adjusting Symbol’s Properties
  • Creating New Symbols
  • Working with Gradient
  • Applying
  • Modifying and Creating
  • Working with Mesh
  • Blending Objects
  • Blend Tool
  • Specifying Options
  • Releasing
  • Cutting Vector Objects
  • Tools for Cutting
  • Eraser
  • Knife
  • Scissor
  • Pathfinder Palette
  • Applying Illustrator Effects
  • Using Graphic Style Library
  • Defining new Style
  • Working with Appearance Palette
  • Understanding Difference between Effects and Filters
  • Analyzing Templates
  • Preparing Files for Printing
  • Creating Registration Marks
  • Creating Crop Marks
  • Saving as PDF
  • Exporting Illustrator files to other file formats

Assignments For Illustrator

  • Creating Vector Drawings
  • Visiting Card
  • ID Cards
  • Brochures
  • Ads / Flyers
  • Magazine Covers
  • Certificates
  • Hoardings
  • CD / DVD Labels
  • Setting double side / Folding Works
  • Creating Realistic Objects with Mesh
  • Introduction to InDesign
  • Introducing the Workspace
  • Overview
  • Working with panels
  • Customizing the workspace
  • Using context menus
  • Finding resources
  • Getting to Know InDesign
  • Viewing guides
  • Adding text
  • Working with styles
  • Working with objects
  • Working with object styles
  • Creating a new Document
  • Understanding Workspace
  • Viewing/Zooming Document
  • Normal Mode and Preview Mode
  • Changing the Document Setup
  • Setting Up a Document and Working with Pages
  • Working with master pages
  • Changing the size of pages
  • Placing text and graphics
  • Rulers, Guides, Grids
  • Drawing Tools
  • Applying Colors and Gradient
  • Setting Transparency
  • Working with objects
  • Creating and editing text frames
  • Creating and editing graphics frames
  • Changing the shape of a frame
  • Wrapping text around a graphic
  • Transforming and aligning objects
  • Selecting and modifying grouped objects
  • Transforming, Aligning, Arranging Objects
  • Working with Text
  • Flowing Text
  • Flowing text into an existing frame
  • Flowing text manually
  • Flowing text automatically
  • Editing Text
  • Finding and changing a missing font
  • Checking spelling
  • Editing text by dragging and dropping
  • Entering and importing text
  • Concept of Containers and Contents
  • Specifying Columns, Drop Caps etc
  • Setting up Character and Paragraph Styles
  • Paragraph Rules, Numbering and Bullets
  • Inserting Special Characters
  • Text Wrapping and Tab Setting
  • Converting to Path
  • Working with Type
  • Working with Color
  • Creating and applying colors
  • Working with gradients
  • Applying colors to text and objects
  • Adjusting vertical spacing
  • Changing fonts and type style
  • Changing paragraph alignment
  • Creating a drop cap
  • Adjusting letter and word spacing
  • Setting tabs
  • Working with Styles
  • Creating and applying paragraph styles
  • Creating and applying character styles
  • Creating and applying object styles
  • Importing and Modifying Graphics
  • Adding graphics from other programs
  • Comparing vector and bitmap graphics
  • Working with alpha channels
  • Adjusting display quality
  • Working with Images
  • Importing
  • Masking
  • Replacing
  • Editing & Updating
  • Adding Effects
  • Creating Tables
  • Formatting a table
  • Adding graphics to table cells
  • Creating and applying table and cell styles
  • Working with Tables
  • Basics of Tables
  • Alternating Fills and Strokes
  • Working with Columns & Guides
  • Concept of Bleed & Slug
  • Inserting and Deleting Pages

Assignment

  • Letter pad
  • Working with Master Pages
  • Working with Buttons
  • Inserting Hyperlinks and Bookmarks
  • Preparing Files for Printing
  • Creating Crop Marks and Registration Marks
  • Exporting to PDF
  • Preflighting and Packaging
  • Creating PDFs
  • Preflighting files
  • Packaging files
  • Previewing the page Assignment for InDesign
  • Business Card
  • ID Cards
  • Brochures & Flyers
  • Ads / Flyers
  • Magazine
  • Newspaper layout & Ads.
  • Setting double side / Folding Works

Introduction to Corel Draw

  • Understanding Vector and Raster Objects
  • Understanding Workspace
  • Property Bar
  • Tool Bars
  • Docker
  • Creating New Document
  • Modifying Document Properties
  • Viewing Documents
  • Zooming, Scrolling and Print Preview
  • Creating Objects
  • Modifying Objects using Property Bar
  • Applying Colors
  • Creating Free form shapes
  • Applying Fills
  • Fountain Fill
  • Pattern Fill
  • Postscript Fill
  • Understanding Smart Fill
  • Applying Strokes
  • Converting Objects to Curve
  • Editing Objects with Shape Tool
  • Breaking Objects Apart
  • Working with text
  • Artistic and Paragraph Text
  • Formatting Text
  • Creating Text along paths
  • Inserting Symbol Characters
  • Tab settings and Column Settings for Paragraph Text
  • Spell Checking
  • Working with Images
  • Importing
  • Tracing
  • Masking
  • Applying Bitmap Effects to Images
  • Working with Interactive Tools
  • Creating Objects using Interactive Mesh
  • Distorting Objects
  • Transforming Objects using Free Transform Tool
  • Creating Multiple Objects using ‘Step and Repeat’
  • Cutting Objects
  • Aligning and Distributing objects
  • Modifying Objects using ‘Shaping’ Options
  • Inserting Pages
  • Analyzing Templates
  • Preparing Files for Printing
  • Working with ‘Print’ Dialog
  • Creating Registration Marks
  • Creating Crop Marks
  • Publishing to PDF
  • Exporting Corel Draw files to other file formats
  • New! Native 64-bit support
  • New! Multi-core processor support
  • New! Multiple trays in Corel CONNECT
  • You can keep multiple trays open in Corel CONNECT X6
  • New! Search capability in Corel CONNECT
  • New! Smart Carver
  • New! Shape tools
  • Using the Smart Carver
  • New! Create clip mask
  • New! Pass Through Merge Mode
  • New! Integrated web development
  • New! Drag-and-drop web design
  • New & Enhanced! Content
  • Using the Smear tool
  • docker
  • Adobe Plug-in support:
  • New! Complex script support
  • New! Page numbering
  • New & Enhanced! Master Layers
  • New! Styles engine and docker
  • New! Color Styles
  • New! Color harmonies
  • New! Timeline Editor

ASSIGNMENTS FOR COREL DRAW

  • Creating Vector Drawings
  • Visiting Card
  • ID Cards
  • Brochures
  • Ads / Flyers
  • Magazine
  • News Letters
  • Certificates
  • Hoardings
  • CD / DVD Labels
  • Setting double side / Folding Works
  • Creating Realistic Objects with Mesh
  • Setting double side / Folding Works

 

  • Example Lightroom workflow
  • Configuring your computer for Lightroom.
  • Installing Lightroom.
  • Lightroom Fundamentals
  • Saving and backing up your work
  • Essential troubleshooting
  • The Lightroom workspace
  • How to ensure accurate color for your photos
  • IMPORT: Indexing photos and videos with Lightroom catalogs
  • Overview of Import workflow
  • What to do before importing
  • Importing files for the first time: Add
  • Copy files from a camera
  • What happens during an import?
  • The Import window
  • FROM: Select a source 
  • Import method
  • Main preview area
  • TO: My Catalog or folder Destination
  • File Handling
  • File Renaming
  • Apply During Import
  • Destination
  • Import Presets
  • Show fewer options: The Compact Import Window
  • Import from Another Catalog
  • Tethered Capture
  • Tethered Capture Setup
  • Auto Import
  • Next steps
  • LIBRARY: Managing your photos with Lightroom
  • Edit a shoot
  • Working in Library
  • Catalog panel
  • Library previews
  • Navigator
  • Library View Modes
  • Grid view
  • Selections: Choosing the photos to work with
  • Rotating and flipping photos
  • Stacks: Grouping items together
  • Loupe view
  • Compare view
  • Survey view
  • Using the Secondary Display with Library
  • Folders panel: Work directly with folders on your hard drives
  • Managing photos and video files in Library
  • Synchronize Folder
  • Collections: Organize things however you like
  • Collections panel
  • Quick Collection
  • Smart Collections
  • Output Module Collections
  • Collection Sets
  • Managing the Collections panel
  • Introduction to Publish Services
  • Attributes: Tag photos with identifying marks
  • Filters: Show photos and videos based on criteria
  • Example Filter workflows
  • Quick Develop
  • Keywords: Tag your photos for search
  • The Key wording panel
  • Keyword List
  • Working with metadata
  • The Metadata panel
  • Metadata presets
  • Metadata Status
  • Using the Painter
  • Working with video in Lightroom
  • Example video workflow
  • Next steps
  • DEVELOP: Making your photos look their best
  • Example Develop workflow
  • Make a plan for processing
  • The Develop workspace
  • Understanding the Process Version
  • Default and Auto settings
  • Histogram
  • The Basic panel: Essential adjustments for every photo
  • Tone Curve: Modify tones based on ranges of luminance
  • Targeted Adjustment Tool (TAT)
  • HSL / Color / B & W: Adjust color by range
  • Split Toning: Apply creative color treatments
  • Detail: Fine-tune sharpening and noise reduction
  • Lens Corrections: Fix image problems caused by the lens
  • Effects: Add vignettes and simulate film grain
  • Camera Calibration: Precisely control raw image rendering
  • Before/After
  • Crop Overlay: Cropping and straightening your photos
  • Spot Removal: Retouching photos in Lightroom
  • Heal Dust Spots
  • Red Eye Correction
  • Local Adjustments: Dodging, burning, and so much more
  • Working with Graduated Filters
  • Apply a graduated filter
  • Working with Radial Filters
  • Apply a Radial Filter
  • Working with Adjustment Brushes
  • Navigator panel
  • Presets: Apply multiple Develop adjustments with one click
  • Set Default
  • Snapshots
  • History: Track changes and go back to any point
  • Virtual copies: Create multiple versions of a single photo
  • Apply settings from one photo to others
  • Soft proofing
  • Soft proofing a photo
  • Converting color photos to black and white
  • Next steps
  • EXPORT: Creating new copies from Lightroom
  • Basic export workflow
  • Export methods
  • What to do before exporting
  • Email photos
  • Working in the Export window
  • Export to: Export Location
  • File Naming
  • Video
  • File Settings
  • Image Sizing
  • Output sharpening
  • Metadata
  • Watermarking
  • Working in the Watermark Editor
  • Post-Processing
  • Export presets
  • Burn a CD/DVD
  • Export plug-ins.
  • Publish Services: Synchronize your photo collections
  • Publish to Flickr.
  • Publish to Hard Drive.
  • Changing Publish Services settings
  • Edit in other programs
  • Edit in Photoshop.
  • Open as Photoshop Smart Objects.
  • Next steps.
  • MAP: Plot your photo locations with GPS coordinates.
  • Working with photos that already have GPS data.
  • Adding GPS coordinates to photos using the map.
  • Adding GPS coordinates to photos using a track log.
  • Saved Locations.
  • Map display.
  • Location Filter.
  • Map Toolbar.
  • Sync Metadata
  • Keeping your location data private.
  • Next steps.
  • BOOK: Design and order photo books in Lightroom
  • Publish a book.
  • Create a new book with a custom layout.
  • Preview panel.
  • Collections: Create and manage Saved Books
  • Book previews
  • Book Toolbar.
  • Book Filmstrip.
  • Book Preferences
  • Book Settings
  • About Book templates
  • Auto Layout: Create a book with one click.
  • Working in the Auto Layout Preset Editor.
  • Page panel: Add or change pages.
  • Cell panel.
  • Text panel: Add text to photos and pages
  • Type: Style your text.
  • Background panel.
  • About covers.
  • Create Saved Book.
  • Send Book to Blurb.
  • Next steps.
  • SLIDESHOW: Present your photos and videos on screen.
  • Make a Slideshow.
  • Template Browser.
  • Slideshow Toolbar.
  • Preview and Play Your Slideshow.
  • Impromptu Slideshow.
  • Create Saved Slideshow.
  • Exporting Slideshows.
  • Next steps.
  • PRINT: Make professional prints yourself or at a lab.
  • Making a print
  • Template Browser.
  • Page Setup.
  • Main preview area.
  • Print Toolbar.
  • Layout Style.
  • Single Image / Contact Sheet.
  • Image Settings
  • Picture Package
  • Image Settings.
  • Rulers, Grid & Guides.
  • Custom Package.
  • Print Job
  • Print and Printer
  • Print to JPEG File
  • Create Saved Print
  • Print troubleshooting
  • Next steps.
  • WEB: Create browser-based photo galleries.
  • Build a Lightroom Web Gallery.
  • Preview panel.
  • Template Browser.
  • Main preview area.
  • Web Toolbar.
  • Layout Style.
  • Customize your Web gallery.
  • Site Info.
  • Color Palette.
  • Image Info.
  • Output Settings.
  • Upload Settings.
  • Create Saved Web Gallery.
  • Preview in Browser.
  • Export
  • Next steps.

WORKING WITH LIGHTROOM CATALOGS:

  • Advanced photo management techniques.
  • Catalog Settings.
  • Catalog backups.
  • Maintaining catalog integrity.
  • Upgrading catalogs.
  • Using multiple catalogs.
  • Export as Catalog.
  • Import from Catalog.
  • Working with Lightroom on multiple computers.
  • Road Trip Workflow.
  • Next steps.
  • Favorite Shortcuts.

Assignments for Light Room Photo editing

  • Album Designing
  • Normal Image Editing of an Individual Person
  • Normal Image Editing of a Group
  • Introduction to Animate
  • Animate workflow and workspace Stage and Tools panel
  • Document Properties
  • Tools
  • Creating and managing documents
  • Working with graphics and images
  • Working with timelines
  • Creating animation
  • Working with scenes Using symbols, instances, and library assets
  • Working with Symbols
  • Creating graphics & Animating graphics, editing graphics
  • Creating Buttons, Different kind of buttons,
  • Creating interactivity with buttons
  • Different modes of buttons
  • Frame by frame & frame to frameWee2d animation basics
  • Creating Movie clips
  • Features of a Movie clip
  • Adding symbols to a movie clip
  • Action script in symbols
  • Integration of symbols
  • Creating Interactive elements
  • Scripting in advance
  • Setting up scenes
  • Primary & secondary animation
  • Inserting Media Elements
  • Working with text
  • Working with sound
  • Working with video
  • Web banner advertisement
  • Creating and publishing Animate Video
  • Concept of Action Script
  • Publishing Animate content
  • Exporting from Animate

Assignments for Adobe Animate: Animation strip, Web animation, presentation CD

Level-1

  • Production & different type models
  • Draw exterior & interior
  • Anatomy
  • Life sketching
  • Clay modeling (synthetic)
  • How to create appeal a model
  • Developing exterior
  • Setting garden
  • Create furniture & home materials
  • Developing interior placing furniture
  • Low polygon char. Sketching & developing for game
  • Blocking
  • Polishing &final touch
  • Color separation & mixing
  • How to make quality textures?
  • Texture selection & apply
  • How to take quality output?
  • Different shade in rendering

Level-2

  • Explain industry & virtual real films
  • Deep concept of different type bones
  • Explain muscles
  • Different surface &seg.flow
  • How to make inorganic objects
  • Observing virtual real films
  • Various types of dynamic action
  • Functions of human body
  • Concept of expression flow
  • Sketching reference for high polygon human model (front-side)
  • Blocking body
  • Detail head
  • Detail hand
  • Detail chest, wings, shoulder etc…
  • Detail leg
  • Detail feet & thumps
  • Project muscles
  • Create eyeball, teeth, ear & tank
  • Create cloth & hair
  • Final touch & polishing
  • Developed a motor vehicle
  • Blocking
  • Detail
  • Final touch & polishing
  • What are maps & materials?
  • How to apply textures in different objects?
  • Textures editing & curve, color adjusting
  • Types of textures & shades
  • Different type skins
  • How to render high quality map
  • Colors make feelings
  • Digital painting for virtual reality
  • How to influence light to textures?
  • How to create realistic skin with photographs
  • Convert models in quality map
  • Realistic textures for cloth & hair
  • Final touch & polishing textures
  • Different type camera angles & shot
  • BG sketching
  • BG painting
  • BG developing
  • BG balancing & camera fixing
  • Layout designing
  • Mixing characters in layout
  • Final touch & polishing
  • Quality format for rendering

LIGHTING

  • About Lighting
  • Basic Lighting concept
  • Physiology of light
  • Objectives of light
  • Directing the viewer’s eye
  • Creating depth
  • Introduction to Maya light
  • Different lights in used Maya
  • Various uses of lights
  • Three-point light
  • Understanding lights in Maya
  • Quality of lights in Maya
  • Lighting links
  • Adding shadow
  • Soft shadow with mental ray
  • Mental ray lighting
  • Global illumination
  • Lighting effects
  • Lighting an objects
  • Interior lighting
  • Exterior lighting
  • Lighting a room
  • Environment light
  • Further Practice
  • Animating lights
  • Assignment

ANIMATION

  • Introduction to production and animation
  • Explain Animation Principles with Action
  • Bouncing boll
  • Graph editor
  • Object animation
  • Explain different types of personality of an object
  • Title animation
  • Drawing
  • Story board
  • Layout
  • Camera
  • Creating walk through
  • Introduce various types of Characters and its controls
  • Types of walk
  • Body balance
  • Over lap
  • Tap
  • Run
  • Jump
  • Walk cycle
  • Character Animation
  • Detailed study – various characters and its controls
  • Blocking
  • Moving hold
  • In be tweens
  • Polishing (Key filtering)
  • Continue -Blocking, Moving hold, In between, Polishing
  • Importing sound
  • Introduction to lips
  • Introduction to facial expressions
  • Introduction to Dynamics
  • Particles
  • Creating visual effects
  • Concepts of compositing

Assignments for Maya: Bouncing boll

  • Walk through
  • Two types of walk
  • Run
  • Action short with lips

Assignments 1:

  • 3D Modeling & Texturing
  • 3D model of Concept Art with texture
  • An Interior or Exterior Model with texture and light

Assignments 2: Animation

  • Character Animation
  • Face animation (any expression) with detailed face texture
  • Basics of 3D modeling
  • Different type of 3D models
  • Exterior & interior
  • Anatomy
  • Life sketching
  • Object modeling
  • Developing exterior
  • Setting garden & landscape of an interior
  • Create furniture & home materials
  • Developing interior, placing furniture
  • Low polygon char. Sketching & developing for game
  • Color separation & mixing
  • How to make quality textures
  • Texture selection & apply
  • UV mapping & advanced texturing
  • How to take quality output
  • Maps & materials
  • How to apply textures in different objects
  • Textures editing, color adjusting
  • Types of textures & shades
  • Different type skins
  • How to render high quality map
  • Advanced modeling concepts
  • Concept of expressions
  • Reference for high polygon human model (front side)
  • Detail (head, Body)
  • Detail- hand
  • Detail- chest, wings, shoulder etc…
  • Detail- leg
  • Detail- feet & thumps
  • Muscle structure
  • Create eyeball, teeth, ear & tongue
  • Create cloth & hair
  • Motor vehicle designing
  • Detail
  • Detailed texture of vehicle
  • Colors make feelings
  • How to influence light to textures
  • Create realistic skin with photographs
  • Convert models in quality map
  • Realistic textures for cloth & hair
  • Final touch to textures
  • Different type camera angles & shot
  • BG drawing
  • BG painting
  • BG developing
  • BG balancing & Camera fixing
  • Layout designing
  • Posing
  • Mixing characters in layout
  • Quality format for rendering
  • Lighting concepts
  • Basic Lighting
  • Physiology of light & Objective of light
  • Creating depth
  • Three-point light
  • Shadow science
  • Lighting effects
  • Lighting an object
  • Interior & Exterior lighting
  • Lighting a room
  • Environment light
  • Animating lights
  • Concept of Rigging
  • Concept of different type bones
  • Hierarchy of human and animal body
  • Attaching bones with body
  • Functions of human body
  • Explain muscles
  • How to make organic objects
  • Motion science
  • Introduction to production and animation
  • Explain Animation Principles with Action
  • Graph editor
  • Object animation
  • Explain different types of personality of an object
  • Title animation
  • Camera
  • Creating walk through
  • Introduce various types of Characters and its controls
  • Types of walk
  • Body balance
  • Run
  • Jump
  • Walk cycle
  • Character Animation
  • Detailed study of characters
  • Controls
  • Moving hold
  • In between
  • Polishing (Key filtering)
  • Continue -Blocking, Moving hold, In between, Polishing
  • Introduction to lips
  • Introduction to facial expression

Assignments for 3ds Max:

  • Modeling (Inorganic & Character)
  • Texturing & Lighting
  • Rigging & Animation (Object & Character)

Assignments Details

Assignments 1:

  • 3D Modeling & Texturing
  • 3D model of Concept Art with texture
  • An Interior or Exterior Model with texture and light

Assignments 2:

  • Animation
  • Character Animation
  • Face animation (any expression) with detailed face texture

Introduction to Visual Effects and Blender

  • The History of Visual Effects
  • 3D: General Principles
  • Downloading, Installing, and Setting Up Blender
  • Getting Around 3D
  • Making and Rendering Your First Scenes

Editing Objects

  • Basic Principle: Data blocks
  • Introduction to Edit Mode
  • Separating and Joining Objects
  • Object Modifiers
  • Converting to Mesh from Curve

Texturing, Principles, and Practice

  • How to Visually Break Down Materials
  • Materials, Textures, and How They Get onto Surfaces
  • UV Mapping Basics
  • Textures in More Depth
  • More Complicated Procedural Textures with Nodes
  • Material Nodes

Further Texturing and Rendering in Cycles

  • Three-Point Lighting Setup
  • Advanced Textures
  • Camera Effects and Properties
  • Cycles Renderer and Its Settings

Sculpting and Baking Normal Maps

  • Preparation for Sculpting
  • Sculpting Detail
  • Baking
  • Retopologizing
  • Automatic Tessellation and 3D Sketching

Compositing

  • Breakdown of a Scene
  • Buildup of a Scene
  • Color Correction and Texture Editing
  • Sweetening and VFX

Basic Animation—Camera and Objects

  • Concepts of Animation
  • Constraints for Automating Animation
  • Animated Textures
  • Output to Video Files

Camera Mapping and 2.5D

  • Parallax Described and Demonstrated
  • 5D Plate Preparation
  • 5D When?
  • Web and Interactive—2.5D/3D GIF and VR Imagery

Tracking and Replacement

  • Tracking and Replacement Principles
  • Tracking—Practical Examples
  • Tracking—Addition and Replacement
  • Use of Green-Screen (Monochromatic Environment Removal)

Animation of Characters

  • The Armature
  • Bones
  • Poses and Keyframes
  • Tips for Animation

Particles and Fluids

  • Particle Basics
  • Setting Up Particle Systems
  • Texturing of Particles
  • Particles as Hair

Video Editing and Addition of Sound

  • Working with Sound/Video Sequence Editor
  • Compositor
  • Sound Effects
  • Final Output
  • Introduction to post production
  • Concepts of Visual effects & Compositing
  • Compositing tools
  • Concepts of Visual effects
  • How to work in film industry
  • Difference between old and new movies
  • Techniques used in old & new movies
  • About matte painting (Basics)
  • Matte painting practice
  • Composition with matte painted file
  • Classes for visual effects
  • Introduction to software
  • View Port & Tools
  • Apply basic & advanced tools
  • Introduction to live action movies
  • Brushes & color palette
  • Wire removal (Basics)
  • Wire removal practice
  • Show examples
  • Rotoscopy (Masking)
  • Chroma techniques
  • Blue matte cutting
  • Trial effects
  • Live action movie
  • Tracking
  • About camera and object tracking
  • Color theory
  • Lights
  • Color correction

Project: Compositing & VFX

Getting Ready to Render with V-Ray

  • Installing V-Ray
  • Setting up V-Ray
  • Locating V-Ray’s tools and features
  • V-Ray’s image-saving options

Critical V-Ray Concepts

  • Image sampling explained
  • Understanding subdivs
  • Using the DMC Sampler
  • Overview of color mapping
  • Understanding the color-mapping modes

Key Lighting Tools

  • Introduction to lighting in V-Ray
  • Dealing with lighting problems
  • Adding a spherical fill light
  • Creating a mesh light
  • Creating a skylight effect
  • Working with the dome light

Global Illumination

  • Global illumination (GI) explained
  • Understanding primary and secondary bounces
  • How irradiance mapping works
  • Using irradiance mapping, part 1
  • Using irradiance mapping, part 2
  • How light cache works
  • Using light cache
  • Understanding brute force GI
  • Using brute force GI

The V-Ray Materials

  • Introduction to V-Ray-specific materials
  • Creating a diffuse color
  • Making reflective materials
  • Blurring reflections
  • Making clear and colored glass
  • Creating a translucency effect

Quality Control with Image Sampling

  • Introduction to image sampling
  • Using the Fixed-Rate sampler
  • How to use the Adaptive DMC sampler
  • Working with the Adaptive Subdivision sampler
  • Comparing image-sampling renders

The Physical Workflow

  • The physical workflow explained
  • Working with V-Ray Sun and V-Ray Sky
  • Controlling the V-Ray Physical Camera

V-Ray’s Effects Tools

  • Depth of field: V-Ray Physical Camera
  • Depth of field: using a perspective viewport
  • Creating a motion blur effect
  • Generating caustic effects
  • Using V-Ray Fur plugin
  • Stereoscopic 3D rendering

Using Render Elements

  • Render elements workflow
  • Preparing to composite
  • Compositing V-Ray elements
  • Putting extra elements to work
  • Post-lighting a scene

V-Ray RT

  • Overview of V-Ray RT
  • Demonstrating the RT workflow
  • Conclusion
  • Introduction to post production
  • Concepts of editing & Compositing
  • Linear & Linear editing
  • Editing tools & software
  • Editing software
  • Rough cutting
  • Rhythmic editing
  • Speed, duration & Timing
  • File formats
  • Tools & Menu
  • Crop, Slide, Roll
  • Creation of cultist
  • Video effects
  • Video transitions
  • Working with audio
  • Exporting the video
  • Concepts of effects
  • Plug-ins
  • Working with images
  • Titles
  • Scroll & Crawl
  • Working with animations
  • Keying & other compositing methods
  • How to work in film industry
  • Difference between old and new movies
  • Techniques used in old & new movies

Assignment: Video editing & Rendering

  • Audio synchronization
  • Adding video effects & filters
  • Editing
  • A movie trailer
  • Title work

Introduction to Adobe Audition

  • New features summary
  • System requirements | Audition
  • Customizing workspaces
  • Finding and customizing shortcuts
  • Applying effects in the Multitrack Editor

Workspace and setup

  • Control surface support
  • Viewing, zooming, and navigating audio
  • Customizing workspaces
  • Connecting to audio hardware in Audition
  • Customizing and saving application settings

Digital audio fundamentals

  • Understanding sound
  • Digitizing audio

Importing, recording, and playing

  • Multichannel audio workflow
  • Create, open, or import files in Adobe Audition
  • Importing with the Files panel
  • Extracting audio from CDs
  • Supported import formats
  • Navigate time and playing audio in Adobe Audition
  • Recording audio
  • Monitoring recording and playback levels

Applying effects

  • Enabling CEP extensions
  • Effects controls
  • Applying effects in the Waveform Editor
  • Applying effects in the Multitrack Editor
  • Adding third party plugins
  • Notch Filter effect
  • Fade and Gain Envelope effects (Waveform Editor only)
  • Manual Pitch Correction effect (Waveform Editor only)
  • Graphic Phase Shifter effect
  • Doppler Shifter effect (Waveform Editor only)

Effects reference

  • Apply amplitude and compression effects to audio
  • Delay and echo effects
  • Diagnostics effects (Waveform Editor only) for Audition
  • ADOBE AUDITION iv

Contents

  • Filter and equalizer effects
  • Modulation effects
  • Reduce noise and restore audio
  • Reverb effects
  • How to use special effects with Audition
  • Stereo imagery effects
  • Time and pitch manipulation effects
  • Generate tones and noise

Mixing multitrack sessions

  • Creating remix
  • Multitrack Editor overview
  • Basic multitrack controls
  • Multitrack routing and EQ controls
  • Arrange and edit multitrack clips with Audition
  • Looping clips
  • How to match, fade, and mix clip volume with Audition
  • Automating mixes with envelopes
  • Hardware controllers and recordable automation
  • Multitrack clip stretching

Video and surround sound

  • Working with video applications
  • Importing video and working with video clips
  • 1 surround sound

Saving and exporting

  • Save and export audio files
  • Viewing and editing XMP metadata

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